Divertive yet still quite thrilling in parts, ‘Escape Room’ directed by Adam Robitel (The Taking of Deborah Logan, Insidious: The Last Key) fails to unlock much of the potential in its premise, eventually devolving into what is simply scene-after-scene of the film’s characters solving puzzles in a number of themed rooms whilst on a strict time-limit. Yet depending on what you desire to see from a modern thriller, this may be enough to serve a passing diversion, as the film chooses to just ignore its lack of realism and originality in favour of distracting its audience through creative set-design and tense fast-paced sequences.
Plot Summary: When six strangers are each sent a mysterious black puzzle box withholding an invitation to an immersive escape room, they all make their way to the ‘Minos’ facility on the promise of being able to win a fortune should they escape. But after entering what seems to be the building’s waiting area, innocent fun soon turns into a deadly game as the group discover each room is actually an elaborate trap.
From a mere mention of the film’s plot, the ‘Saw’ and ‘Cube’ franchises are understandably the first two things that come to mind. As in many ways, ‘Escape Room’ is effectively just a far-less violent version of those familiar set-ups, with a character heading into a room only to be greeted with a convoluted trap that will result in their death should they not escape it. And while ‘Escape Room’ does contain at least a couple of sparks regarding something original, the film is also far from subtle in both its storytelling and dialogue, with plenty of cheesy lines, implausible events and character’s backstories being shown through literal flashbacks.
Taylor Russell, Logan Miller, Jay Ellis, Tyler Labine, Deborah Ann Woll and Nik Dodani all give passable performances as the main group of characters forced into a twisted game. Their actual characters however, are possibly the film’s biggest missed opportunity. As whilst a few of the characters do receive development early on in the narrative, its quickly becomes clear as to which characters the film is favouring, making it easy to predict who is going to live, and who is going to die. But if the film would’ve managed to better balance its characterisation, then not only would the story have been more compelling overall, but this would’ve kept the viewer constantly guessing as to who could go next.
Aside from one or two wide-shots when the group first enter a new room, the cinematography by Marc Spicer is mostly uninspired, never really attempting to integrate any incredibly innovative or unique shots. Still, the cinematography does serve its purpose for the most part, backing-up the story without ever relying too-heavily on the use of hand-held camerawork or overly-choppy editing. Additionally, the film’s CG effects (as sparsely used as they may be), are serviceable but not much else beyond that.
Contrarily, the original score by Brian Tyler and John Carey is fairly inventive, as the pulsing and suspenseful electronic score utilises everything from ticking clocks to power tools, representing the time-pressed characters and the constantly changing environments from which they are trying to escape. This means tracks such as: ‘Coaster’ and ‘Testing Your Limits’ massively help to build tension, whereas moody tracks like ‘The King of Trading’ and ‘Let the Games Begin’ feel more sci-fi and atmospheric in nature. The film’s main theme simply titled: ‘Escape Room’, even receives a dubstep-like remix by musicians ‘Madsonik’ and ‘Kill the Noise’, which plays over the film’s end credits.
The film’s set-design is possibly its best aspect, as rather than going for the bog-standard look of libraries and basements for the basis of each room, the film explores an array of diverse environments for its puzzles. From a log cabin complete with a snowy mountain vista to an upside-down billiards bar, the film’s ever-changing locations help keep the story’s signature concept feeling fresh. Many of the rooms also relate to the character’s traumatic backstories, the first room for example, is essentially a giant oven which will burn the group alive should they not escape, this mimics ‘Amanda’s backstory, who was badly burned after she barley survived an IED explosion.
In conclusion, not only is ‘Escape Room’ similar to the ‘Saw’ series in terms of its story and set-up, but unfortunately, also in terms of its franchise potential. As its pretty obvious from the film’s extremely forced ending that Sony Pictures wanted their own low-budget horror/thriller franchise as an easy way to gain profit, and riffing on an already iconic series is a trouble-free way to achieve this. So although it’s set-design and original score are admirable, in addition to a large majority of the filmmaking ‘Escape Room’ has on display being above-average if not better, the film definitely has its share of problems, and in my opinion, isn’t worthy of an entire film series. Final Rating: 5/10.