Jupiter Ascending (2015) – Film Review

“I Will Harvest That Planet Tomorrow Before I Let Her Take It From Me.” – Balem Abrasax

A sci-fi blockbuster from the writer-directors behind; Cloud AtlasV for Vendetta and The Matrix trilogy, Lana Wachowski and Lilly Wachowski, a.k.a. the Wachowskis. 2015’s Jupiter Ascending is a rarely exciting, often laughable science fiction flick that attempts to explore a number of interesting concepts yet frequently fails on almost every other front. Unquestionably the singular work of the Wachowskis, Jupiter Ascending exhibits many of the filmmakers’ worst tendencies, telling a campy, overblown spectacle of a story that retains barely any of the visionary leadership that drove some of their earlier filmography to be held in such high regard.

Plot Summary: Born under a night sky, with signs predicting she was destined for great things, Jupiter Jones dreams of the stars but awakens to the cold reality of a dead-end cleaning job in Chicago. But, when Caine Wise, a genetically engineered ex-military bounty hunter, arrives on Earth to track her down, Jupiter begins to realise what the universe has in store for her as she is marked next in line for a royal inheritance that could alter the balance of the cosmos…

Originally slated to release on July 25th, 2014, before the production slipped over six months to provide more time for the visual effect team to complete the elaborate effects. Jupiter Ascending possesses many attributes that commonly make for an entertaining sci-fi epic, with large-scale set pieces, thrilling action sequences and moments of world-building all appearing throughout its runtime. However, similar to The Matrix sequels, where the sheer scale of the storytelling seemed to overwhelm the Wachowskis, Jupiter Ascending frequently appears unfocused and carries little dramatic weight as it places all of its attention on exploring its vast universe, with the plot itself resembling planet-hopping stories like Dune and the Star Wars prequel trilogy, revolving around various factions grasping for power. It’s a serviceable story, to be sure, but it usually feels secondary to the world-building which, as previously mentioned, comes across as cluttered and forces countless characters to serve as exposition dumps for Jupiter, even if there are some interesting ideas at play, such as humans not originating from Earth and being sighted as cattle to species that consider themselves superior.

On a screenplay level, Jupiter Ascending is hardly revolutionary, depicting the protagonist, Jupiter Jones, as a young, seemingly insignificant woman who discovers she actually holds the key to extraordinary power. Yet, the screenplay rarely treats Jupiter as anything more than a damsel in distress, constantly needing to be protected by the fearless soldier turned bounty hunter, Caine Wise. As a result, the central duo of Mila Kunis and Channing Tatum deliver rather bland performances, occasionally wisecracking as they travel from location to location, continually in danger and continually underdeveloped, especially when they develop feelings for one another. In keeping with their surroundings, the supporting cast of Sean Bean, Eddie Redmayne, Douglas Booth and Tuppence Middleton turn in similarly lacklustre performances, with Redmayne’s performance as the antagonist, Balem Abrasax, being the true standout (unintentionally so), whispering some lines and shrieking others.

The visuals of Jupiter Ascending are one of the film’s best aspects, as the cinematography by John Toll captures the majesty of outer space in several creative ways, presenting the universe with much more colour and lavishness than many other sci-fi blockbusters. Speaking of other science fiction franchises, unlike Stark Trek or Battlestar Galactica, all of the spaceship designs throughout the film are pristine and elegant, almost comparable to floating cathedrals, as they maintain a golden colour scheme to play into the idea of the proprietors of said ships (and accompanying opulent costumes) belonging to a royal bloodline. Many of the interiors of the spaceships even appear inspired by European architecture, specifically Renaissance architecture, massively deviating from the grey, metallic interiors seen in most of the sci-fi genre. Sadly, however, it’s difficult to fully concentrate on the myriad of beautiful visuals due to the abysmal dialogue, which ranges from dull and overly expositional to unconsciously hilarious.

On another cynical note, the original score by Michael Giacchino is regrettably one of the composer’s weakest scores to date. Moving from thunderous, brassy statements to a deeply menacing voice choir that evokes memories of The Emperor’s Theme from Star Wars: Episode VI – Return of the Jedi, released in 1983, the soundtrack for Jupiter Ascending certainly fits within the science fiction genre, yet never feels distinguishable or greatly adds to the emotion/excitement playing out on-screen.

In terms of action, Jupiter Ascending makes the most of its few action sequences by having Caine Wise and the assorted adversaries he goes against cleverly utilise a selection of futuristic weapons and gadgets. In particular, one early sequence of Jupiter and Caine escaping an extraterrestrial attack squad in a chase above the twilight streets of Chicago is both eye-catching and exhilarating.

In summary, at its heart, Jupiter Ascending is a jumbled wish-fulfilment narrative whereby a despondent cleaner turns out to be the secret proprietor of Earth. And with so many heroes’ journey-type franchises existing nowadays, it is a bold stroke to make the ‘chosen one’ a respected monarch. But, on account of the sheer magnitude of the story and world-building, Jupiter Ascending quickly crumbles under its only weight, only being saved from total collapse by its impressive visual effects and stimulating action set pieces, subsequently failing to start what would have been yet another big-budget science fiction franchise. Rating: low 4/10.

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Overlord (2018) – Film Review

“Three Months Ago, I Was Cutting Grass On My Front Yard. The Mailman Shows up With a Letter From the Army. Now, I’m Here, and I Have No Idea Where I’m Going to End Up.” – Private. Edward Boyce

Initially thought to be the fourth instalment in the Cloverfield franchise, an anthology-like series featuring the projects of Cloverfield10 Cloverfield Lane and The Cloverfield Paradox. Producer J.J Abrams later confirmed at New York City CinemaCon in 2018 that the war-horror hybrid flick, Overlord, would not be part of the series, despite being produced under the same production company, Bad Robot Productions. In a similar vein to the Cloverfield franchise, however, Overlord frequently appears disjointed and underwhelming in its effort to combine many diverse genres and ideas in a World War II gore-fest.

Plot Summary: On the eve of D-Day, a squad of American paratroopers is dropped behind enemy lines with the mission of penetrating the walls of a fortified local church and destroying the radio-jamming tower inside. But, as the soldiers approach their target, they soon discover that the Nazis are conducting a series of ungodly experiments in a hidden laboratory beneath the church. Experiments that could change the tide of the Second World War…

Evidently inspired by the renowned video game multiplayer mode, Call of Duty: ZombiesOverlord, directed by Julius Avery (Son of a GunSamaritan), grounds its absurdist story around a real military operation; “Operation: Overlord,” a code name for the Allied mission for the Battle of Normandy, which launched the successful invasion of Nazi-occupied Europe. This procedure, alongside “Operation: Neptune,” would become known as D-Day. This connection to the factual history of World War II does add some depth to the narrative, in addition to playing into a number of conspiracy theories regarding Nazi experimentation and the classified missions many American soldiers embarked upon during the Second World War. However, a downside to this sort of approach is that Overlord is repeatedly in a tonal conflict with itself, as the first hour of the runtime is a largely straightforward war epic, whilst the final half-hour is a plethora of blood, bullets and superhuman, zombie-like creatures. As such, the film feels as if it’s split into two halves, both at odds with each other. Still, at least Overlord ditches the irritating use of storytelling mystery boxes, a J.J. Abrams staple.

While the performances of Jovan Adepo, Wyatt Russell, Mathilde Ollivier, John Magaro and Pilou Asbæk continually range from serviceable to immensely hammy. The dialogue and characterisation throughout Overlord are somehow much worse, often coming across as cheesy, and in the case of the characterisation, wildly inconsistent. For example, Private. Edward Boyce is initially portrayed as quiet, nervous and hesitant to kill. But, as the runtime continues, Boyce soon changes his disposition almost entirely to become confident and adept on the battlefield, having no issue killing others, all without any semblance of a character arc. Corporal. Lewis Ford suffers from a different issue as the squad’s ruthless leader, wanting to ensure that his unit completes its mission at any cost. Yet, his no-nonsense attitude and bleak outlook are never explained beyond the reasoning of ‘war changes people.’

Primarily relying on hand-held mid-shots and close-ups, many of Overlord‘s finest shots can be seen whenever the squad are outdoors amongst the burning fields and aircraft-filled skies of the small French village where their target resides. Outside of these outdoor shots, the cinematography by Laurie Rose isn’t all that impressive. However, the various sets and locations chosen for the film are rather impressive, appearing period-accurate and extremely unsanitary in regard to the undisclosed Nazi laboratory and connecting subterranean access tunnels.

When it comes to the original score by Jed Kurzel, tracks like Mist PatrolDevil DogsApproaching the Church and Re-Animation, do a respectable job of adding to the tension and brutality of many scenes, yet rarely feel distinguishable or noteworthy by themselves. The film’s end credits song; Bridging the Gap by Naz, is also a peculiar choice given that the well-known jazz-rap song doesn’t fit the time period, tone or even location of Overlord on account of its lyrical references to Mississippi and New York City.

On a more positive note, unlike many modern horror releases, Overlord actually features a reasonable amount of practical effects. One scene in which practical effects were utilised is the opening sequence, which sees soldiers leaping from a burning aircraft as it plummets to the ground. This thrilling moment was accomplished by rigging an aircraft-themed set on a tilting gimbal and then having stuntmen tumble through real flames via its back portion. Sadly, however, many of these effect-filled sequences are somewhat tainted by the film’s need to place CG enchantments on top of its practical effects. Most of which make many of the effects (including a gruesome scene in which a soldier’s neck snaps back so quickly bones pierce out of his chest) appear as if they were achieved purely through CGI.

In summary, when it was first announced many years ago, Overlord seemed practically destined for cult status, appealing to fanatics of war epics, zombie thrillers and gory, low-budget horror flicks alike. But, looking at it now, it’s clear that Overlord doesn’t fully dedicate itself to its bonkers premise, preferring to be a predominately solemn war piece instead of the outrageous, violent homage to the niche horror subgenre of Nazi zombies. As a result, whether it’s your first viewing or your fifth, it’s hard not to wonder how much stronger Overlord would’ve been should it have stuck the landing. Rating: low 4/10.

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RED (2010) – Film Review

“You Just Had Your Ass Handed to You by a Goddamned Retiree.” – Cynthia Wilkes

Loosely based on the comic book mini-series of the same name by Warren Ellis, RED, released in 2010, is a fast-paced and humourous action-comedy with an all-star cast of ageing actors and actresses. Yet, despite everything the film has going for it, RED never quite reaches the soaring heights of exhilaration most would expect to see from an action flick with a cast of this calibre. Still, at the very least, RED doesn’t just rely on its renowned performers to impress, as director Robert Schwentke (The Family JewelsR.I.P.D.The Captain) integrates a sufficient amount of both style and wit into the adaptation.

Plot Summary: When his peaceful life becomes threatened by persistent attacks from squads of heavily armed, masked assailants. Former black-ops agent, Frank Moses, reassembles his old team of highly-trained assassins in a last-ditch effort to uncover who his assailants work for and why they are hunting him…

One of the few DC Comics properties not based around superheroes and/or supervillains. RED was surprisingly the first widely-released adaptation of a DC Comics series not produced by Warner Bros. Pictures, as Batman, released in 1966 by Twentieth Century Fox, was a spin-off from the television series. Whereas Superman, released in 1948 by Columbia Pictures, was technically a serial. These comic book roots factor into the film in a number of ways, some visual, some not. For instance, when it comes to the narrative, the pacing often seems unnecessarily quick, making the constant location-jumping of the characters feel overwhelming at points. On top of this, there is an abundance of scenes throughout RED that seem to serve little-to-no purpose, such as a moment in the opening montage of Frank’s day-to-day life where he positions Christmas decorations, implying the festive season will somehow play a part in the story. Yet, from that scene on Christmas isn’t even mentioned, so why is it there?

The leading component to the enjoyability of RED is undoubtedly its formerly mentioned cast and their respective characters. From Bruce Willis as the hard-boiled protagonist, Frank Moses, to Morgan Freeman as the capable yet cancer-ridden; Joe Matheson, along with John Malkovich and Helen Mirren as Marvin Boggs and Victoria, a paranoid nut-job and sophisticated assassin, respectfully. All of the characters that are part of the central team known as R.E.D. (an acronym for; “Retired and Extremely Dangerous”), are well-defined and sufficiently likeable. Outside of this primary team, however, some of the characters suffer from a lack of development. Most notably, William Cooper, portrayed by Karl Urban, a misguided CIA agent assigned the task of capturing Frank and his team. Frank’s love interest, Sarah Ross, portrayed by Mary-Louise Parker, is unfortunately just as bland, with her character arc of maturing from a fearful, reluctant companion to an adrenaline junkie relishing in her time beside Frank, being both corny and unbelievable.

Evidently inspired by the comic book mini-series it’s based upon, RED is generally rather creative with its visuals, implementing a considerable number of innovative shots that rotate around the characters as they perform various tasks. Nevertheless, the cinematography by Florian Ballhaus isn’t impeccable, as the film is frequently impaired by the jerky, hand-held style of camerawork that plagued many action sequences in the early 2010s. Furthermore, while I appreciate the attempt to add some flair to the visuals by integrating a string of imaginative location transitions, a few of these transitions come across as somewhat cheesy, particularly whenever they revolve around a screen-overspreading postcard.

In a quirky little detail, all of the tracks throughout RED‘s original score are titled to fit the acronym of R.E.D. Some of these titles include; Rotating Enforcement DeviceRegular Easygoing Dudes and Rehash Every Detail. However, even when ignoring this minor detail, the original score by Christophe Beck is rather impressive, adding to the film’s appeal as a lively and stimulating guitar-led soundtrack that more than fits the quick-pacing and sharp wit seen throughout the rest of the runtime.

When it comes to the action sequences, it may surprise many to learn that RED largely spreads out its rousing set pieces. If truth be told, the film’s most interesting narrative decision is that every act feels different in its approach. The first act, for example, predominantly focuses on humour, whilst the second act takes on a more serious tone, and the third act bursts into an exhilarating display of discharged firearms and downed adversaries. That’s not to say that the first two acts don’t retain any of their own exciting moments, however, as they certainly do. Interestingly, actress Helen Mirren had to learn how to fire a gun without blinking to appear more like an experienced assassin in her action sequences. This is actually an issue that has troubled cast members of the action genre for years. In fact, blinking was one of the main reasons why the cast of The Matrix trilogy wore sunglasses, concealing their involuntary reactions.

In summary, whilst RED is an action-comedy endowed with prominent names, most will come away imbued with the reassuring thought that all of the cast left their egos at home to assemble something amusing and easily digestible. Although the film isn’t anything extraordinary and definitely has its fair share of flaws, RED does have some of the makings of an entertaining action-comedy, pleasing fanatics of the veteran actors/actresses whose names litter the film’s promotional material, especially. Rating: high 5/10.

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Mortal Engines (2018) – Film Review

“Sixty Minutes Is All It Took to Bring Humanity to the Very Brink of Extinction. Mankind Mobilised, a New Age Arose. The Age of the Great Predator Cities…” – Professor Chudleigh Pomeroy

Based on the novel of the same name by Philip Reeve, the first entry in a string of young-adult novels, 2018’s Mortal Engines seemed like a blockbuster destined for success and an ensuing franchise upon its initial release, but, evidently, that was not the case. Carrying over much of the same crew behind The Lord of the Rings and The Hobbit trilogies, Mortal Engines has no shortage of eye-catching visuals and large-scale action set pieces, but the film lacks the interesting characters and engrossing story required to fuel a post-apocalyptic blockbuster of epic proportions.

Plot Summary: Thousands of years after human civilisation was destroyed by a cataclysmic event, mankind has adapted, and a new way of life has evolved. Gigantic roaming cities now wander the Earth, ruthlessly preying upon smaller municipalities to feed their enormous engines. One of these cities; the great traction city of London, is home to Tom Natsworthy, an apprentice historian, who eventually finds himself stranded and fighting for survival in the barren Outlands after encountering the evasive fugitive, Hester Shaw…

Directed by Christian Rivers, a prior storyboard and visual effects artist for both The Lord of the Rings and The Hobbit trilogies. Mortal Engines shares more than a few similarities with co-writer/producer Peter Jackson’s adaptations of J.R.R Tolkien’s high-fantasy novels. For instance, much like the trilogies set within Middle-Earth, Mortal Engines places a heavy focus on world-building, continuously introducing new characters, lore and pieces of futuristic technology to flesh out its post-apocalyptic world. However, the diverse mix of locations throughout the narrative is by far the most fascinating aspect of the fictional world. From the roaming city of the former British capital to Airhaven; a metropolis floating amongst the clouds, to the nefarious Rustwater Marshes; an expansive section of swampland where countless unethical exchanges take place. Every location presented during the runtime is far more memorable than any of the characters that traverse through them.

Speaking of the characters, whether they derive from one of the monumental roaming cities or the desolate Outlands, the characters of Mortal Engines are exceptionally bland. Harbouring generic traits and obligatory backstories, the characters merely exist to push the story forward. The main cast of Hera Hilmar, Robert Sheehan, Jihae Kim, Ronan Raftery, Leila George and Hugo Weaving, don’t elevate the screenplay either, as their exaggerated British accents and equally exaggerated deliveries of corny and exposition-heavy dialogue make it difficult to care for any of them. Furthermore, by the time the third act arrives, we’re told that Hester and Tom have developed feelings for each other, a plot point that seems extremely far-fetched considering that the pair share only a handful of conversations that aren’t directly related to the narrative.

Largely consisting of wide shots to establish the extensive amount of locations visited throughout the story, Simon Raby’s cinematography undoubtedly enriches the film by impressively capturing the scope of the world and the enormous cities that roam within it. Moreover, the steampunk aesthetic supplies a hefty dose of personality to the visualsparticularly whenever it comes to scenes set within the roaming city of London, as the rundown futuristic technology combined with British iconography, forms a striking visual meld. Contrarily, the post-apocalyptic landscape of the Outlands is devoid of life and colour, making the industrial levels of the motorised cities almost seem appealing in comparison.

The original score by Tom Holkenborg, a.k.a. Junkie XL, is, for the most part, action-dominated, with tracks like The ChaseFirst Strike and No Going Back, all bleeding into one another due to their similarities. And whilst the soundtrack never really drags, the score does become rather repetitive as Holkenborg struggles to innovate on the action-orientated tracks. Meaning that all of the action sequences essentially contain the same selection of interchangeable tracks, each blaring out pounding percussions and string ostinatos.

Although many of the action sequences are relatively uninspired, the visual effects throughout Mortal Engines cannot be faulted. The most blatant example of how remarkable the visual effects are can be seen with the CG character, Shrike, a cyborg assassin, portrayed by Stephen Lang. While the film’s visual effects company, Weta Digital, is well-known for developing exceptional motion-capture characters, such as Gollum in The Lord of the Rings and Caesar in the most recent Planet of the Apes trilogy. In Mortal Engines, Shrike was created using alternative techniques to Weta Digital’s usual approach, as visual effects artists disregarded modern motion-capture methods to instead employ traditional keyframe animation and accurately capture Lang’s subtle facial expressions. Nevertheless, much like many of the other characters within Mortal Engines, Shrike and his poignant relationship with protagonist, Hester Shaw, feels greatly under-realised, somewhat dampening the terrific CGI.

In summary, for a blockbuster that revolves around massive roaming cities, soaring airships and steampunk cyborgs, Mortal Engines is strangely forgettable. Whilst the film is visually creative, dynamic and propulsive, emotionally and thematically, it’s hollow and flat, barely giving a reseason for its audience to be engaged. And even though I understand that in the last few years, Peter Jackson seems to have turned his attention towards directing documentaries as opposed to blown-up blockbusters. I believe that Mortal Engines could’ve been improved should Jackson have helmed the project and given the screenplay a few more rewrites and lookovers, potentially capturing some of the magic that made his prior plunges into the mystical world of Middle-Earth so enthralling. Rating: high 4/10.

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Casino Royale (2006) – Film Review

“I’m Sorry, That Last Hand… Nearly Killed Me.” – James Bond

Much like the sci-fi television series; Doctor Who, or any franchise that reboots itself after a certain amount of time. The biggest hurdle the 007 franchise has to overcome with every incarnation is getting die-hard fans of the long-established espionage franchise on board. Luckily, the 2006 reboot of the series; Casino Royale, succeeded in this regard, with Daniel Craig taking on the iconic role of James Bond in a slick and thrilling mission. Doing away with much of the absurdity present in previous instalments, in exchange for pulse-pounding action sequences and an unexpectedly engaging romantic subplot.

Plot Summary: After receiving his license to kill, British Secret Service agent, James Bond, sets out on his first mission as 007, travelling to Madagascar, where he uncovers a link to Le Chiffre, a private banker financing terrorist organisations. Learning that Le Chiffre plans to raise funds through a high-stakes poker game at Casino Royale, Montenegro, Bond is instructed to play against him and thwart his plans…

Holding familiarity with the franchise after directing the Pierce Brosnan-era instalment; GoldenEye, in 1995. Director Martin Campbell (The Mask of ZorroVertical LimitThe Foreigner), along with the series’ producers, decided to take the franchise in a more grounded direction following the bombastic action sequences of the later Brosnan entries. So, there are no high-tech gadgets or tumultuous helicopter chases in Casino Royale. Instead, the poker game at the centre of the story is what holds most of the film’s suspense, occupying the majority of the second act and harbouring some of Bond’s best lines. Moreover, Casino Royale is one of the most faithful adaptations of the 007 source material, adapted from the novel of the same name by Ian Fleming, the first piece of media to feature the character of James Bond.

Despite the casting of Daniel Craig initially sparking outrage amongst the 007 fanbase due to Craig’s blue eyes and blonde hair, the online annoyance didn’t last long as once Casino Royale was released, critics and fans alike instantly fell for Craig’s rendition of the character. This was partially because, unlike the other cinematic portrayals of James Bond, whose kills held no more weight than the cheeky one-liners that accompanied them, Craig’s tussles tend to be intimate, bloody and devoid of glamour. Craig’s brooding persona, dry humour and excellent line delivery also find a close match in Eva Green’s take on ‘The Bond Girl,’ Vesper Lynd, whose intelligence and assertive attitude puts aside any negative traits associated with the supporting role. And while Mads Mikkelsen is merely serviceable as the antagonist, Le Chiffre, with his menacing performance leaving little impact, Judi Dench makes the most of her brief screen-time as M, the head of MI6, exuding both confidence and power.

In terms of visuals, Casino Royale makes one subtle change that results in the instalment looking quite different from the ones that precede it. For most of the 007 entries before Casino Royale, the visuals almost seem to have been an afterthought as the lighting is flat, the composition is dull, and the cinematography never does anything to advance the characters or the story. Yet, with Casino Royale, it’s evident that the main principle that guides the camerawork is to always keep the camera moving. Thus, the cinematography by Phil Meheux repeatedly makes effective use of hand-held close-ups and mid-shots. Furthermore, when it comes to filmmaking, the first ten minutes of screen-time are crucial in establishing the tone, mood and style of a project. Casino Royale clearly understands this, as the opening scene employs canted camera angles and intercuts between past and present, all dosed in a fierce, greyscale colour palette for a striking introduction.

Surprisingly, the classic 007 theme, composed by Monty Norman, appears very rarely in the film’s original score. Supposedly, this is because the filmmakers wanted to emphasise Bond’s inexperience, essentially having 007 earn the theme by the time the end credits roll. However, that’s not to say that the rest of the score is terrible, as composer David Arnold steers the soundtrack away from over-the-top action cues and towards more nuanced tracks like Vesper and Blunt Instrument. And, of course, no 007 entry would be complete without a memorable song to pair with the stylish opening title sequence. In this case, it’s You Know My Name, by Chris Cornell, an alternative rock piece that fits the tone of Casino Royale flawlessly.

The action sequences are where Casino Royale delivers some of its most jaw-dropping moments. Almost every set piece could easily be the climactic action sequence of any typical action flick, which truly demonstrates the impressive stunt work and remarkable fight choreography on display throughout Casino Royale. The action-heavy first act, in particular, boasts one of the finest parkour sequences seen in this franchise to date, as Bond chases a terrorist through the streets of a Madagascan town, culminating in an exhilarating hand-to-hand scuffle atop a towering construction crane.

In summary, Casino Royale disposes of the goofiness and gadgetry that plagued older James Bond outings as Daniel Craig delivers what critics and fans have been waiting for; a brutal, haunted and intense reinvention of 007. With rousing action sequences, a compelling narrative and a conclusion filled with plenty of potential. Casino Royale functions as a terrific example of how to reboot a well-known franchise, even if it isn’t particularly distinct when placed alongside other espionage flicks. Rating: high 7/10.

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Escape Plan (2013) – Film Review

“This Can Go Two Ways. You Let Me Go, and I’ll Pretend This Never Happened. If You Don’t, I’ll Burn This Fucking Place to the Ground on My Way Out…” – Ray Breslin

Bringing together two action legends, Escape Plan, released in 2013, was an action-thriller long in the making as the idea of a film co-starring Sylvester Stallone and Arnold Schwarzenegger had been discussed between the pair for many years, as far back as the mid-1980s. Over time, many different screenplays were pitched or written for the duo, but Schwarzenegger and Stallone’s schedules were continuously unable to match up. That is until Schwarzenegger landed a cameo appearance in 2010’s The Expendables alongside Stallone, prompting the two to revisit the idea of working together. Yet, after all this build-up, Escape Plan is a fairly unremarkable film, simply plodding through its predictable screenplay with little charm or wit outside of the mere sight of seeing these two ’80s action icons share the silver screen.

Plot Summary: Having committed his life to searching for weak spots in the reliability of high-security prisons, Ray Breslin, the leading authority on penitentiary security, goes against his own policies when he accepts an offer from the CIA to infiltrate their new black-site prison facility; the Tomb, where the world’s most dangerous criminals are admitted. But shortly after arriving, Ray discovers that he has been double-crossed, lured into a trap and an inescapable fate. Now, with no alternative, he must put his faith in his fellow cell-block inmate, Emil Rottmayer, to forge a daring escape plan that can save them both…

Even though Escape Plan is a great harken back to 1990s action flicks such as FortressNo Escape and Death Warrant, primarily thanks to the film’s prison setting and total absence of pretensions. The interplay in the screenplay frequently ping-pongs between banal and idiotic, yet this is still preferable to the incoherence of the final act, in which, Ray spends most of his time trapped inside a chamber that seemingly fills and subsequently drains itself of water between shots, all whilst a riot breaks out on a lower floor. The absurdities only continue to mount near the end of the film as director Mikael Håfström (1408, The Rite, Outside the Wire) reveals who’s been in cahoots with who. All of this alongside some of the screenplay’s baffling dialogue does secure Escape Plan‘s place as one of the more half-witted releases into the prison escape subgenre.

Playing into their personas as courageous action heroes, both Sylvester Stallone and Arnold Schwarzenegger give the exact performances you’d expect from a film like this as Stallone portrays Ray Breslin as a gruff prison expert constantly analysing everything around him. While Schwarzenegger’s Emil Rottmayer is the charismatic engine that drives the film, picking up the pace when Stallone’s slow performance threatens to diminish it. And although we do get to see many of Ray’s skills in action through a fast-paced opening sequence that depicts how Ray accomplishes what seems like impossible feats using nothing more than patience, observation and the assistance of his trusty team. Both characters suffer from a lack of development beyond their basic skillsets and amusing quips. The rest of the cast, including Jim Caviezel, Faran Tahir, Amy Ryan, Sam Neill and Vincent D’Onofrio are all solid in their respective roles whether big or small.

The other star of the show is the prison itself, with its perspex cells and spartan layout converging to give the Tomb a striking appearance that makes superb use of the New Orleans facility where 90% of the film was shot, being a windowless facility previously used by NASA to construct space shuttles. However, this sleek appearance as well as the handful of alluring shots by cinematographer, Brendan Galvin, are soon shattered by a drought of consistency as whilst some areas of the prison share this semi-futuristic feel, other areas often appear rusty and run-down. This issue also carries over to the prison guards that patrol the facility as the guards are kitted out in black jumpers and unadorned black masks which while distinct, continually appear out-of-place and look quite cheap.

Unfortunately, the original score by Alex Heffes is nothing more than a generic action soundtrack with the exception of the foremost track; Bendwater High-Security Prison, which gets the score off to a substantial start, employing electronic beats that flow into the following track; Escaping Bendwater, with high-energy rhythms that trickle excitement just as much as the opening sequence they are both a part of.

On a positive note, despite much of the on-screen action being limited to punches and judo holds with barely any blood to be seen, the fight choreography itself is efficiently constructed. The only distracting aspect of these action-filled sequences is that Ray and Emil somehow turn out to be more accurate shots than the prison’s highly-trained guards as they gun them down one at a time without breaking a sweat.

In summary, although action fanatics will get their fill of violence, thrills and cheesy one-liners, Escape Plan is a relatively uninspired action-thriller when compared to any of the 1980s and 1990s classics that made Stallone and Schwarzenegger’s careers skyrocket. With strange dialogue, inconsistent production design and a forgettable original score, it’s a shame that Escape Plan couldn’t reach the high levels of excitement that combining two action legends brings with it. Even if there is still satisfaction in seeing Stallone and Schwarzenegger side-by-side at long last. Rating: high 4/10.

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Extraction (2020) – Film Review

“If You Want to Survive, You Will Do Exactly as I Say.” – Tyler Rake

Based on the graphic novel; Ciudad by Ande Parks, which in itself was based on an unproduced screenplay written by Joe Russo in 2014. 2020’s Extraction transfers the story it’s adapting from the Paraguayan city of Ciudad Del Este to Dhaka in Bangladesh whilst still indulging in all of the same barbaric violence and exciting action set pieces. Yet, despite its spectacular stunt work, impressive long takes and electric performance from Chris Hemsworth, Extraction isn’t entirely saved from its generic complexion, as the film frequently falls back on many of the usual tropes we tend to see in modern action flicks.

Plot Summary: In an underworld of weapons dealers and traffickers, Ovi Mahajan, the son of a notorious drug lord, becomes the pawn in a war between two criminal syndicates. Now, held hostage by a group of kidnappers in one of the world’s most impenetrable cities, his rescue beckons the unparalleled skill of black-market mercenary, Tyler Rake, a broken man with nothing to lose, harbouring a death wish that makes an already dangerous mission near impossible…

Extraction marks the feature-length directorial debut of Avengers: Endgame stunt coordinator/second unit director, Sam Hargrave, who producers, Joe and Anthony Russo, hand-picked to helm the project following their collaboration on the superhero blockbuster. Meaning, of course, that Hargrave’s profession as a stunt coordinator (and stunt double) repeatedly comes into focus as each of the film’s action sequences are relentlessly thrilling and well-orchestrated. If truth be told, however, most of Extraction‘s faults come not from its directing, but rather its screenplay, as, in many ways, Extraction‘s screenplay is structured much like a video game, continuously introducing new ‘boss levels’ that Tyler must complete before advancing, such as a corrupt general who also happens to be the country’s best sniper. Quickly equalling to tiring formula, especially when the film introduces the odd interesting idea, such as a subplot focusing on a troubled teenager taking his first steps into the world of organised crime.

Although Chris Hemsworth gives an admirable performance as the film’s protagonist, Tyler Rake, a fearless mercenary and former SASR operator, discreetly mourning the loss of his son who died from lymphoma. The character’s promising (if a little cliché) set-up is soon spoilt by the complete lack of development from that point onwards as Tyler essentially goes nowhere after the groundwork for his character is laid, cementing him as a by-the-book action hero and nothing more. Surprising, considering that Extraction was effectively conceived as a star vehicle for Hemsworth, a remarkable actor who has struggled to obtain a signature role outside of Thor Odinson. On the flip of this, there is the school-age son of a Mumbai drug lord, Ovi Mahajan, portrayed by Rudhraksh Jaiswal, who serves his purpose as an innocent child caught in the crossfire between two gangs. It’s just unfortunate that the film tries to build a parental relationship between the two, merely reminding the audience how paper-thin its characters are.

When overlooking the murky, displeasing colour palette, a majority of the visuals throughout Extraction are spellbinding as the film uses its dynamic, hand-held cinematography by Newton Thomas Sigel to place the audience alongside the characters in the busy streets of Dhaka. Having Tyler grapple with corrupt police officers while tuk-tuks and scooters disorderly rush past, a feeling that is only amplified by the film’s multiple one-takes. One of said takes, which clocks in at around eleven minutes and twenty-nine seconds, is, in actuality, comprised of thirty-six stitched sequences, some of which took over twenty-five takes to line up correctly, according to Sam Hargrave.

Regrettably, the original score by Henry Jackman and Alex Belcher isn’t as innovative as the soundtrack almost solely consists of indistinguishable ostinato-driven action tracks such as Police Search and Checkpoint, all of which have a heavy emphasis on percussion, with only the occasional pause for breath. And whilst there is no standout theme, as such, Extraction does have an effective little motif that runs through some of the tracks to give the score a bit of personality.

Naturally, the action sequences of Extraction are what the majority of the film hinders. And luckily, they do deliver, being brutal, bloody and fast-paced as dissimilar to characters like John Wick, whose fighting style is inherently tactical and calculated, Tyler Rake engages in combat far more spontaneously, improvising weapons and thinking on his feet whenever he is thrown into a dangerous scenario. As previously mentioned, the film’s camerawork also amplifies many of these exhilarating moments, particularly one car chase sequence, during which, Sam Hargrave actually manned the camera himself whilst he was strapped to the hood of the vehicle pursuing Tyler and Ovi.

In summary, Extraction is slightly contrived and sporadically over-the-top, and there’s no question that the film’s characters are essentially just cardboard cutouts delivering line after line of uninspired dialogue. In fact, for most of its runtime, Extraction almost feels as if you’re watching someone play a video game, which as I’m sure any video game enthusiast will tell you, is only amusing for a short time. But, purely in terms of action, Hargrave and the Russo Brothers bring the noise with a film fueled by the charisma and physicality of its star, suggesting that Hemsworth has found his genre once he retires his iconic superhero persona. Rating: high 6/10.

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Upgrade (2018) – Film Review

“You Upgraded. Now You’re Stronger. Faster. Better Than Everyone Else.” – Fisk

Recently gaining a large amount of traction through his reinterpretation of the horror classic; The Invisible Man, in 2020, writer and director Lee Whannell first proved himself a talented filmmaker with Upgrade in 2018. A riveting sci-fi-thriller that combines elements of Black MirrorMinority Report and 1990s action flicks to construct a gripping yet dreary tale of revenge, morality and technology through detailed world-building and stimulating action sequences, promptly overcoming its handful of minor glitches.

Plot Summary: In the near future, technology controls almost every aspect of day-to-day life as the world relies on artificial intelligence to complete even the most basic of tasks. As a result, the old-school, tech-shy mechanic, Grey Trace, feels like a fish out of water in an ever-changing world. But, after a brutal assault leaves Grey paralysed and his beloved wife dead, he’s approached by the reclusive tech mogul, Eron Keen, who offers him a solution; a powerful microchip named, STEM, that will bridge the gap between his mind and unresponsive limbs. Now, able to walk once again, Grey decides to seek revenge against the thugs who destroyed his life…

Originally titled; STEMUpgrade was Whannell’s first project outside of the horror genre, being best known beforehand for his collaborations with writer-director James Wan, co-writing and starring in both the Saw and Insidious series. And for being the first time Whannell has truly stepped out of Wan’s shadow, Upgrade immediately proves Whannell to be a more than capable director with a distinct style, a style that certainly wasn’t displayed in his directorial debut; Insidious: Chapter 3, three years prior. Upgrade also exhibits Whannell’s almost tongue-in-cheek approach to writing, with some scenes feeling as if they’ve been ripped straight from an ’80s buddy-cop comedy as Grey humorously argues with the artificial intelligence residing inside his body. This isn’t to say that the film is light-hearted, however, as Upgrade is, in reality, quite the opposite, never shying away from bloody, squirm-inducing violence even with its surprisingly modest budget.

With regard to the cast, Logan Marshall-Green gives a very ranged performance as the protagonist, Grey Trace. Quickly established as a technophobe whose main devotions in life are mechanical tinkering and his beautiful wife, Asha Grey. That is before the seemingly unprompted assault leaves him crippled, alone and infuriated by his situation to the point of attempted suicide. Then, once receiving STEM, Grey begins to express far more concern regarding how much bodily control he’s handed over, with Marshall-Green’s performance becoming far more physically demanding as he slowly loses control of his own body. Harrison Gilbertson and Simon Maiden as Eron Keen and the voice of STEM, respectively, also play their parts well, with Maiden doing a particularly terrific job at giving STEM a soothing yet simultaneously menacing voice.

However, one of the greatest components of Upgrade is by far its zestful cinematography by Stefan Duscio, as after obtaining STEM, the camera itself visually mirrors Grey’s newly acquired agility/coordination by wildly tilting with every movement Grey makes, keeping him in the centre of the frame at all times to provide the audience with a unique perspective without sacrificing visibility as a result. Furthermore, despite the story being set in America, Upgrade was actually filmed in Melbourne, Australia, this location was chosen in order to take advantage of the city’s gothic architecture, giving the film an expansive backdrop not too dissimilar to that of Minority Report and The Matrix sequels. However, unlike those films, Upgrade does occasionally run into the issue of its sci-fi world feeling slightly inconsistent between shots as the city’s slick, looming skyscrapers almost seem out-of-place when compared to the graffitied and dilapidated warehouses on street level.

Managing to be moody, suspenseful and tranquil, occasionally even all at the same time. Jed Palmer’s original score is more than fitting for a film like Upgrade as the electronic score echoes films like Blade Runner during its quieter moments through tracks such as Aftermath and A Better Place before the more action-orientated cues kick in, that is, with tracks like We Can’t Let Them Win and Control. The sound design throughout the film is equally excellent, with every thrust and slash hitting hard during the various action sequences.

On that note, Upgrade‘s absurdly well-executed action set pieces are possibly some of the finest the sci-fi genre has seen in a long time. As not only does the camera ceaselessly track Grey, as previously mentioned, but the fight choreography is almost faultless. It’s also during these scenes that the cutting-edge technology of Upgrade‘s criminal underworld first appears, from bio-mechanically-implanted firearms to memory-retaining contact lenses and even a weaponised nanotech sneeze, The Upgraded (as they are nicknamed) are essentially seen as the next stage of human evolution, blatantly showing the audience the true extent to which humanity now relies on technology.

In summary, even though Upgrade is guilty of playing into some overly familiar ideas with its story being based around the well-trodden concept of artificial intelligence outmatching humanity. There are enough twists and turns within its narrative to ensure that the film will hold up upon multiple viewings, serving as an exciting and stylish sci-fi-thriller in addition to providing undeniable evidence that exchanging one genre for another is a risky yet rewarding road when it comes to certain filmmakers. Rating: 8/10.

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Skyline (2010) – Film Review

“Like It or Not, This Is Happening. You Gotta Be Strong.” – Oliver

Spawning multiple direct-to-streaming sequels despite its discouraging box office return, 2010’s Skyline is, at best, a middling sci-fi-action blockbuster. Offering undeniable evidence that impressive visual effects alone can’t overcome a predictable storyline, cliché dialogue and vapid characters, with much of Skyline‘s runtime being dedicated to tedious indoor melodrama rather than the potentially exhilarating extraterrestrial invasion occurring just outside, ultimately making for a science fiction flick with few original ideas and very limited scope.

Plot Summary: In the wake of an unexpected pregnancy, Elaine and her boyfriend, Jarrod, travel to Los Angeles to convene with their old friend, now-successful entrepreneur, Terry, for a party-filled weekend getaway. But the morning after their arrival, a cluster of strange lights descend over the city, drawing residents outside like moths to a flame as an extraterrestrial force threatens to wipe the entire human population off the face of the planet…

Predominantly visual effects artists, directors Colin and Greg Strause (Aliens vs. Predator: Requiem) financed Skyline almost entirely by themselves without the assistance of any major production company, with filming only costing around £372,000, while the visual effects cost an additional £742,000. However, whilst it is commendable what the Brothers Strause achieved on such a low budget for a blockbuster-level film, Skyline eschews a creditable screenplay in order to focus purely on boundless CG spectacle. That is when the film doesn’t just consist of the characters hiding away in Terry’s penthouse, peeping through his conveniently installed telescope to observe the chaos transpiring on the streets below, which, while at first, may sound like an interesting way to experience an extraterrestrial incursion, in execution, is rather dull due to a severe lack of tension. An issue that its later sequels; Beyond Skyline and Skylines, did somewhat rectify.

The film’s biggest downfall comes when we are introduced to the characters, as even when ignoring the apathetic performances from Eric Balfour, Scottie Thompson, Brittany Daniel, Donald Faison and David Zayas, the leading group of hideaways are simply no different to the characters of any other alien invasion story. Being given the absolute bare minimum of characterisation, every member of the group (including the two protagonists) feel incredibly underwritten and frequently comes across as unlikeable. Even if the film does attempt to keep its characters grounded in realism by representing them as agitated civilians hunkering down and utilising what little knowledge they obtain of the invaders to their advantage rather than foolishly sprinting outside and confronting the extraterrestrial force one-on-one.

When it comes to visuals, Michael Watson’s cinematography fulfils its purpose in showcasing the scale of the invasion across the world, but beyond that, the camerawork doesn’t get any more imaginative, primarily relying on hand-held mid-shots and close-ups, never attempting the utilise the claustrophobic penthouse setting (which, in reality, was part of co-director Greg Stause’s condo building) to its full effect. Another element that spoils the handful of pleasant visuals Skyline retains is the film’s use of blue lighting, as although the abnormal blue lights seen throughout the film are a crucial plot component (being the source that draws civilians outside before they are abducted), their constant usage does result in the film having a hefty over-reliance on vexing lens flares. An irritation that even extends to the captions and credits.

A mix of both electronic and orchestral tracks, the original score by Matthew Margeson, unfortunately, has quite the shortage of memorability, with simplistic tracks like The EscapeThey’re Not Dead and Arrival, being nothing but unremarkable. With that said, credit has to be given that the computerised segments of the score do produce an eerie alien-like sound. And whilst on the topic of audio, the film’s sound design is serviceable though nothing spectacular, with the aliens having a daunting set of screeches and grunts.

Featuring over one thousand visual effects shots, Skyline‘s main selling point is unmistakably its CG effects and subsequent action sequences, which are actually few and far between due to a large majority of the narrative taking place within one location. Luckily, the rare moments of excitement we do receive don’t squander the extraterrestrial force. From the oily, cephalopod-like, Harvesters, who possess the ability to purloin and utilise the brains of different species to revitalise themselves, to the towering brutes known as Tankers, who use their immense size and strength to tear through buildings. The hyper-advanced extraterrestrials are given some much-needed variety in their designs. Additionally, many of the alien spaceships were designed using the basis of low-altitude clouds, such as Stratocumulus to Cumulus, and are all brought to life through some solid CGI, particularly when they are seen swallowing masses of the human population in one of the film’s most striking shots.

In summary, whilst the broad premise of Skyline has promise, the resulting film is fairly predictable. Not only because of its numerous faults, but because the film was fighting a losing battle right from its inception, with nearly every possible idea relating to the concept of an extraterrestrial invasion already being seen. From the original War of the Worlds in 1953 all the way up to the patriotic, all-American blockbuster; Independence Day in 1996, it’s an onerous task to fabricate new ways of writing an alien intrusion, further proved by the countless other extraterrestrial occupation stories that have freshly emerged. Rating: 4/10.

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Dredd (2012) – Film Review

“Negotiation’s Over. Sentence Is Death.” – Judge Dredd

A considerably overlooked film when it comes to the sci-fi genre, Dredd, written by Alex Garland and directed by Pete Travis (Vantage PointEndgameCity of Tiny Lights), centres on said character. Whose comic strip in the science fiction anthology series; 2000 AD, was one of the longest-running in the magazine’s history, being featured since its second issue in 1977. Merging futurism with law enforcement, Dredd and his fellow Judges are empowered to arrest, sentence and even execute criminals on the spot, and this modern film adaptation, fuelled by much of the same bombastic violence and sci-fi imagery, does a remarkable job of capturing its source material’s gritty spirit.

Plot Summary: In a dystopian future on the American East Coast lies the overpopulated and crime-ridden metropolis known as Mega-City One, police have the authority to act as judge, jury and executioner. Within this city, one of these officers, the resolute, Judge Dredd, is assigned to assess rookie, Cassandra Anderson, as the two are ordered to reach the top of an apartment complex and stop Ma-Ma and her clan from manufacturing and distributing narcotics. But, when the pair enter the complex, they find themselves ensnared as Ma-Ma locks down the building, forcing Dredd and his newfangled partner to fight their way out, one level at a time…

Technically a reboot following the character’s first cinematic interpretation with 1995’s Judge Dredd, which featured Sylvester Stallone as the titular character. Dredd is a far more faithful adaption, as while Stallone may have looked the part, it was clear that the film itself thoroughly misunderstood the source material. Dredd, however, immediately thrusts its audience into a riveting and intense story, which considering how self-contained it is, also manages to fit a surprising amount of world-building in between. Hinting towards the many other districts of Mega-City One we could’ve seen should Dredd have been a box office success rather than the commercial disappointment it sadly was, earning a little over £41 million on a budget of £45 million.

Speaking only when necessary and never giving even the slightest hint of emotion, Karl Urban portrays the film’s protagonist, Judge Dredd, with extreme accuracy. Illustrating Urban’s clear understanding of the role, just as he does in the original comic strips, Dredd never breaks temperament or goes through a moving character arc. Instead, Dredd is simply an incorruptible officer with no time for low-life criminals and Urban nails this portrayal, even with half his head obscured by a helmet for the entirety of the runtime. Dredd’s partner, Cassandra Anderson, portrayed by Olivia Thirlby, is also a compelling character, demonstrating a level of skill far below her superior yet possessing psychic abilities which make her too valuable to dismiss. Lastly, there is Ma-Ma, the film’s antagonist, who was originally written as an elderly woman before Lena Headey convinced Alex Garland to make her a middle-aged misandrist. And although there isn’t the same depth to her character as Dredd or his rookie partner, Ma-Ma is still a convincing felon, as Headey portrays a ruthless individual living in an equally ruthless world.

Playing into the idea of this post-apocalyptic world being in constant disarray, Dredd‘s grimy set design along with its murky brown colour palette presents the setting of Mega-City One (a.k.a. Johannesburg with a few CG enhancements) as a rundown metropolis with similarly rundown technology. Correspondingly, the filthy hallways of the apartment complex, Peach Trees, are always permeated with litter, aged sci-fi scrap and spray-painted walls. Moreover, the film is given a great sense of style through the energetic camerawork by Anthony Dod Mantle and the smooth integration of CG effects, which outside of a handful of scenes where the film fully indulges in graphic violence by having blood flung towards the camera, have aged admirably.

As you’d expect from a pessimistic sci-fi film, the original score by Paul Leonard-Morgan is both rousing and brooding, with tracks like Mega-City One and You Look Ready, all perfectly accompanying what’s on-screen through their heady mix of guitar riffs and thumping electronic beats. Making for a score that, even with only twenty tracks, has no real filler, as every musical piece flawlessly correlates with the film’s fast-paced action.

Continuing to be true to the original comic strip, Dredd’s primary form of transportation: the Lawmaster Motorcycle is faithfully recreated for the film, as the production team created a series of functional bikes for filming. They achieved this by having the chassis of normal bikes extended and then adding custom fairings as well as fitting the bikes with larger tires so they could remain operable. In a similar sense, Dredd’s iconic outfit is also recreated, only being slightly modified to give the suit a sleeker, more modernised look.

In summary, though many may see this sci-fi action-thriller as pure style-over-substance and nothing else, Dredd is a film deeply committed to the genres it’s trying to represent. With thrilling action sequences, substantial world-building and impressive visual effects all rooted in deadpan humour, Dredd is a more than entertaining ride. And in a world full of compromised adaptations where self-indulgent directors and screenwriters make whatever changes they desire without much thought or consideration. Dredd is something of a triumph, as the film avoids the common misstep adaptations tend to take, where the final product ends up bearing little resemblance to its source material aside from the title. Rating: low 8/10.

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