Jupiter Ascending (2015) – Film Review

“I Will Harvest That Planet Tomorrow Before I Let Her Take It From Me.” – Balem Abrasax

A sci-fi blockbuster from the writer-directors behind; Cloud AtlasV for Vendetta and The Matrix trilogy, Lana Wachowski and Lilly Wachowski, a.k.a. the Wachowskis. 2015’s Jupiter Ascending is a rarely exciting, often laughable science fiction flick that attempts to explore a number of interesting concepts yet frequently fails on almost every other front. Unquestionably the singular work of the Wachowskis, Jupiter Ascending exhibits many of the filmmakers’ worst tendencies, telling a campy, overblown spectacle of a story that retains barely any of the visionary leadership that drove some of their earlier filmography to be held in such high regard.

Plot Summary: Born under a night sky, with signs predicting she was destined for great things, Jupiter Jones dreams of the stars but awakens to the cold reality of a dead-end cleaning job in Chicago. But, when Caine Wise, a genetically engineered ex-military bounty hunter, arrives on Earth to track her down, Jupiter begins to realise what the universe has in store for her as she is marked next in line for a royal inheritance that could alter the balance of the cosmos…

Originally slated to release on July 25th, 2014, before the production slipped over six months to provide more time for the visual effect team to complete the elaborate effects. Jupiter Ascending possesses many attributes that commonly make for an entertaining sci-fi epic, with large-scale set pieces, thrilling action sequences and moments of world-building all appearing throughout its runtime. However, similar to The Matrix sequels, where the sheer scale of the storytelling seemed to overwhelm the Wachowskis, Jupiter Ascending frequently appears unfocused and carries little dramatic weight as it places all of its attention on exploring its vast universe, with the plot itself resembling planet-hopping stories like Dune and the Star Wars prequel trilogy, revolving around various factions grasping for power. It’s a serviceable story, to be sure, but it usually feels secondary to the world-building which, as previously mentioned, comes across as cluttered and forces countless characters to serve as exposition dumps for Jupiter, even if there are some interesting ideas at play, such as humans not originating from Earth and being sighted as cattle to species that consider themselves superior.

On a screenplay level, Jupiter Ascending is hardly revolutionary, depicting the protagonist, Jupiter Jones, as a young, seemingly insignificant woman who discovers she actually holds the key to extraordinary power. Yet, the screenplay rarely treats Jupiter as anything more than a damsel in distress, constantly needing to be protected by the fearless soldier turned bounty hunter, Caine Wise. As a result, the central duo of Mila Kunis and Channing Tatum deliver rather bland performances, occasionally wisecracking as they travel from location to location, continually in danger and continually underdeveloped, especially when they develop feelings for one another. In keeping with their surroundings, the supporting cast of Sean Bean, Eddie Redmayne, Douglas Booth and Tuppence Middleton turn in similarly lacklustre performances, with Redmayne’s performance as the antagonist, Balem Abrasax, being the true standout (unintentionally so), whispering some lines and shrieking others.

The visuals of Jupiter Ascending are one of the film’s best aspects, as the cinematography by John Toll captures the majesty of outer space in several creative ways, presenting the universe with much more colour and lavishness than many other sci-fi blockbusters. Speaking of other science fiction franchises, unlike Stark Trek or Battlestar Galactica, all of the spaceship designs throughout the film are pristine and elegant, almost comparable to floating cathedrals, as they maintain a golden colour scheme to play into the idea of the proprietors of said ships (and accompanying opulent costumes) belonging to a royal bloodline. Many of the interiors of the spaceships even appear inspired by European architecture, specifically Renaissance architecture, massively deviating from the grey, metallic interiors seen in most of the sci-fi genre. Sadly, however, it’s difficult to fully concentrate on the myriad of beautiful visuals due to the abysmal dialogue, which ranges from dull and overly expositional to unconsciously hilarious.

On another cynical note, the original score by Michael Giacchino is regrettably one of the composer’s weakest scores to date. Moving from thunderous, brassy statements to a deeply menacing voice choir that evokes memories of The Emperor’s Theme from Star Wars: Episode VI – Return of the Jedi, released in 1983, the soundtrack for Jupiter Ascending certainly fits within the science fiction genre, yet never feels distinguishable or greatly adds to the emotion/excitement playing out on-screen.

In terms of action, Jupiter Ascending makes the most of its few action sequences by having Caine Wise and the assorted adversaries he goes against cleverly utilise a selection of futuristic weapons and gadgets. In particular, one early sequence of Jupiter and Caine escaping an extraterrestrial attack squad in a chase above the twilight streets of Chicago is both eye-catching and exhilarating.

In summary, at its heart, Jupiter Ascending is a jumbled wish-fulfilment narrative whereby a despondent cleaner turns out to be the secret proprietor of Earth. And with so many heroes’ journey-type franchises existing nowadays, it is a bold stroke to make the ‘chosen one’ a respected monarch. But, on account of the sheer magnitude of the story and world-building, Jupiter Ascending quickly crumbles under its only weight, only being saved from total collapse by its impressive visual effects and stimulating action set pieces, subsequently failing to start what would have been yet another big-budget science fiction franchise. Rating: low 4/10.

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Mortal Engines (2018) – Film Review

“Sixty Minutes Is All It Took to Bring Humanity to the Very Brink of Extinction. Mankind Mobilised, a New Age Arose. The Age of the Great Predator Cities…” – Professor Chudleigh Pomeroy

Based on the novel of the same name by Philip Reeve, the first entry in a string of young-adult novels, 2018’s Mortal Engines seemed like a blockbuster destined for success and an ensuing franchise upon its initial release, but, evidently, that was not the case. Carrying over much of the same crew behind The Lord of the Rings and The Hobbit trilogies, Mortal Engines has no shortage of eye-catching visuals and large-scale action set pieces, but the film lacks the interesting characters and engrossing story required to fuel a post-apocalyptic blockbuster of epic proportions.

Plot Summary: Thousands of years after human civilisation was destroyed by a cataclysmic event, mankind has adapted, and a new way of life has evolved. Gigantic roaming cities now wander the Earth, ruthlessly preying upon smaller municipalities to feed their enormous engines. One of these cities; the great traction city of London, is home to Tom Natsworthy, an apprentice historian, who eventually finds himself stranded and fighting for survival in the barren Outlands after encountering the evasive fugitive, Hester Shaw…

Directed by Christian Rivers, a prior storyboard and visual effects artist for both The Lord of the Rings and The Hobbit trilogies. Mortal Engines shares more than a few similarities with co-writer/producer Peter Jackson’s adaptations of J.R.R Tolkien’s high-fantasy novels. For instance, much like the trilogies set within Middle-Earth, Mortal Engines places a heavy focus on world-building, continuously introducing new characters, lore and pieces of futuristic technology to flesh out its post-apocalyptic world. However, the diverse mix of locations throughout the narrative is by far the most fascinating aspect of the fictional world. From the roaming city of the former British capital to Airhaven; a metropolis floating amongst the clouds, to the nefarious Rustwater Marshes; an expansive section of swampland where countless unethical exchanges take place. Every location presented during the runtime is far more memorable than any of the characters that traverse through them.

Speaking of the characters, whether they derive from one of the monumental roaming cities or the desolate Outlands, the characters of Mortal Engines are exceptionally bland. Harbouring generic traits and obligatory backstories, the characters merely exist to push the story forward. The main cast of Hera Hilmar, Robert Sheehan, Jihae Kim, Ronan Raftery, Leila George and Hugo Weaving, don’t elevate the screenplay either, as their exaggerated British accents and equally exaggerated deliveries of corny and exposition-heavy dialogue make it difficult to care for any of them. Furthermore, by the time the third act arrives, we’re told that Hester and Tom have developed feelings for each other, a plot point that seems extremely far-fetched considering that the pair share only a handful of conversations that aren’t directly related to the narrative.

Largely consisting of wide shots to establish the extensive amount of locations visited throughout the story, Simon Raby’s cinematography undoubtedly enriches the film by impressively capturing the scope of the world and the enormous cities that roam within it. Moreover, the steampunk aesthetic supplies a hefty dose of personality to the visualsparticularly whenever it comes to scenes set within the roaming city of London, as the rundown futuristic technology combined with British iconography, forms a striking visual meld. Contrarily, the post-apocalyptic landscape of the Outlands is devoid of life and colour, making the industrial levels of the motorised cities almost seem appealing in comparison.

The original score by Tom Holkenborg, a.k.a. Junkie XL, is, for the most part, action-dominated, with tracks like The ChaseFirst Strike and No Going Back, all bleeding into one another due to their similarities. And whilst the soundtrack never really drags, the score does become rather repetitive as Holkenborg struggles to innovate on the action-orientated tracks. Meaning that all of the action sequences essentially contain the same selection of interchangeable tracks, each blaring out pounding percussions and string ostinatos.

Although many of the action sequences are relatively uninspired, the visual effects throughout Mortal Engines cannot be faulted. The most blatant example of how remarkable the visual effects are can be seen with the CG character, Shrike, a cyborg assassin, portrayed by Stephen Lang. While the film’s visual effects company, Weta Digital, is well-known for developing exceptional motion-capture characters, such as Gollum in The Lord of the Rings and Caesar in the most recent Planet of the Apes trilogy. In Mortal Engines, Shrike was created using alternative techniques to Weta Digital’s usual approach, as visual effects artists disregarded modern motion-capture methods to instead employ traditional keyframe animation and accurately capture Lang’s subtle facial expressions. Nevertheless, much like many of the other characters within Mortal Engines, Shrike and his poignant relationship with protagonist, Hester Shaw, feels greatly under-realised, somewhat dampening the terrific CGI.

In summary, for a blockbuster that revolves around massive roaming cities, soaring airships and steampunk cyborgs, Mortal Engines is strangely forgettable. Whilst the film is visually creative, dynamic and propulsive, emotionally and thematically, it’s hollow and flat, barely giving a reseason for its audience to be engaged. And even though I understand that in the last few years, Peter Jackson seems to have turned his attention towards directing documentaries as opposed to blown-up blockbusters. I believe that Mortal Engines could’ve been improved should Jackson have helmed the project and given the screenplay a few more rewrites and lookovers, potentially capturing some of the magic that made his prior plunges into the mystical world of Middle-Earth so enthralling. Rating: high 4/10.

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Skyline (2010) – Film Review

“Like It or Not, This Is Happening. You Gotta Be Strong.” – Oliver

Spawning multiple direct-to-streaming sequels despite its discouraging box office return, 2010’s Skyline is, at best, a middling sci-fi-action blockbuster. Offering undeniable evidence that impressive visual effects alone can’t overcome a predictable storyline, cliché dialogue and vapid characters, with much of Skyline‘s runtime being dedicated to tedious indoor melodrama rather than the potentially exhilarating extraterrestrial invasion occurring just outside, ultimately making for a science fiction flick with few original ideas and very limited scope.

Plot Summary: In the wake of an unexpected pregnancy, Elaine and her boyfriend, Jarrod, travel to Los Angeles to convene with their old friend, now-successful entrepreneur, Terry, for a party-filled weekend getaway. But the morning after their arrival, a cluster of strange lights descend over the city, drawing residents outside like moths to a flame as an extraterrestrial force threatens to wipe the entire human population off the face of the planet…

Predominantly visual effects artists, directors Colin and Greg Strause (Aliens vs. Predator: Requiem) financed Skyline almost entirely by themselves without the assistance of any major production company, with filming only costing around £372,000, while the visual effects cost an additional £742,000. However, whilst it is commendable what the Brothers Strause achieved on such a low budget for a blockbuster-level film, Skyline eschews a creditable screenplay in order to focus purely on boundless CG spectacle. That is when the film doesn’t just consist of the characters hiding away in Terry’s penthouse, peeping through his conveniently installed telescope to observe the chaos transpiring on the streets below, which, while at first, may sound like an interesting way to experience an extraterrestrial incursion, in execution, is rather dull due to a severe lack of tension. An issue that its later sequels; Beyond Skyline and Skylines, did somewhat rectify.

The film’s biggest downfall comes when we are introduced to the characters, as even when ignoring the apathetic performances from Eric Balfour, Scottie Thompson, Brittany Daniel, Donald Faison and David Zayas, the leading group of hideaways are simply no different to the characters of any other alien invasion story. Being given the absolute bare minimum of characterisation, every member of the group (including the two protagonists) feel incredibly underwritten and frequently comes across as unlikeable. Even if the film does attempt to keep its characters grounded in realism by representing them as agitated civilians hunkering down and utilising what little knowledge they obtain of the invaders to their advantage rather than foolishly sprinting outside and confronting the extraterrestrial force one-on-one.

When it comes to visuals, Michael Watson’s cinematography fulfils its purpose in showcasing the scale of the invasion across the world, but beyond that, the camerawork doesn’t get any more imaginative, primarily relying on hand-held mid-shots and close-ups, never attempting the utilise the claustrophobic penthouse setting (which, in reality, was part of co-director Greg Stause’s condo building) to its full effect. Another element that spoils the handful of pleasant visuals Skyline retains is the film’s use of blue lighting, as although the abnormal blue lights seen throughout the film are a crucial plot component (being the source that draws civilians outside before they are abducted), their constant usage does result in the film having a hefty over-reliance on vexing lens flares. An irritation that even extends to the captions and credits.

A mix of both electronic and orchestral tracks, the original score by Matthew Margeson, unfortunately, has quite the shortage of memorability, with simplistic tracks like The EscapeThey’re Not Dead and Arrival, being nothing but unremarkable. With that said, credit has to be given that the computerised segments of the score do produce an eerie alien-like sound. And whilst on the topic of audio, the film’s sound design is serviceable though nothing spectacular, with the aliens having a daunting set of screeches and grunts.

Featuring over one thousand visual effects shots, Skyline‘s main selling point is unmistakably its CG effects and subsequent action sequences, which are actually few and far between due to a large majority of the narrative taking place within one location. Luckily, the rare moments of excitement we do receive don’t squander the extraterrestrial force. From the oily, cephalopod-like, Harvesters, who possess the ability to purloin and utilise the brains of different species to revitalise themselves, to the towering brutes known as Tankers, who use their immense size and strength to tear through buildings. The hyper-advanced extraterrestrials are given some much-needed variety in their designs. Additionally, many of the alien spaceships were designed using the basis of low-altitude clouds, such as Stratocumulus to Cumulus, and are all brought to life through some solid CGI, particularly when they are seen swallowing masses of the human population in one of the film’s most striking shots.

In summary, whilst the broad premise of Skyline has promise, the resulting film is fairly predictable. Not only because of its numerous faults, but because the film was fighting a losing battle right from its inception, with nearly every possible idea relating to the concept of an extraterrestrial invasion already being seen. From the original War of the Worlds in 1953 all the way up to the patriotic, all-American blockbuster; Independence Day in 1996, it’s an onerous task to fabricate new ways of writing an alien intrusion, further proved by the countless other extraterrestrial occupation stories that have freshly emerged. Rating: 4/10.

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It: Chapter Two (2019) – Film Review

Once again directed by Andy Muschietti, and once again based on the iconic novel by Steven King (only this time the adult portions of the story). ‘It: Chapter Two’ is, unfortunately, quite a downgrade from chapter one, as in spite of its excellent cast and continuously impressive visuals, ‘It: Chapter Two’ proves that bigger doesn’t always mean better when it comes to sequels, as the film’s over-reliance on giant CG monsters along with its inconsistent tone and unreasonably long runtime of two hours and fifty minutes demonstrate how this spine-chilling follow-up frequently overindulges in its source material.

Plot Summary: After being defeated by ‘The Losers Club’ many years ago, the demonic clown: ‘Pennywise’ returns twenty-seven years later to terrorise the town of: ‘Derry’ once again. And with the childhood friends who have long since gone their separate ways, ‘Mike Hanlon,’ the only member of the group to remain in ‘Derry,’ calls his friends home for one final stand…

Jumping from character to character, location to location, many of: ‘It: Chapter Two’s biggest faults appear within its screenplay, as rather than focusing on a straightforward narrative like the original film, this time around the film revolves most of its plot around a bootless errand of a story where ‘The Losers’ search all over ‘Derry’ to acquire various artefacts from their youth in order to perform ‘The Ritual of Chud,’ which will supposedly destroy ‘Pennywise.’ The problem is that much of this set-up is ultimately meaningless, as almost every character receives their own segment in which they simply recall moments from their childhood, which often just recap scenes from the first film or leave the audience bloated as a result of the huge amount of exposition they have to digest.

Yet it has to be said, that James McAvoy, Jessica Chastain, Bill Hader, Isaiah Mustafa, Jay Ryan, James Ranson and Andy Bean all portray the older versions of their characters remarkably, as despite the characters now being much older, each actor/actress recreates the younger actors’ body moments and manner of speaking flawlessly. ‘It: Chapter Two’ also never forgets to reinforce the character’s trauma, as even though ‘Bill’ is a successful writer and ‘Ben’ has remodelled himself into a muscular architect etc. Each member of the group is still haunted by their past, or at least, what they can remember from it. Of course, Bill Skarsgård also returns as ‘Pennywise,’ and while his performance does occasionally venture into ‘Beetlejuice’ territory due to how over-the-top he becomes, Skarsgård is still endlessly entertaining as the malevolent clown.

This time around the cinematography is handled by Checco Varese, but you’d be forgiven for not knowing that ‘It: Chapter Two’ had a different cinematographer, as the film is just as visually pleasing as its predecessor, with some elegantly orchestrated transitions between the character’s incarnations thrown in for good measure. The huge increase in the budget also comes across through the film’s visuals, as ‘It: Chapter Two’ feels much grander in scale and presentation alike. However, where the sequel stumbles is with its scares, as instead of utilising ‘Pennywise’s mimicking ability to transform into every character’s greatest fear, the film lazily depends on towering CG creatures, which usually have little relation to the characters or the story at large, and although a number of the monsters are interesting design-wise, it doesn’t stop them from feeling out-of-place.

Benjamin Wallfisch’s original score effectively continues on from that of the first film, as tracks such as: ‘Losers Reunited,’ ‘Nothing Lasts Forever,’ and ‘Stan’s Letter’ are calming and beautiful, whereas tracks like ‘Hall of Mirrors’ and ‘Very Scary’ are loud and intense to add to the film’s horror. The main issue with the soundtrack is in its lack of distinction from the first film’s score, and while I understand ‘It: Chapter Two’ is essentially just the second part of a larger story, the original score does little to set itself apart, with some tracks sounding near-identical to others.

Even though ‘It: Chapter Two’ is trying to accomplish a great deal within its lengthy runtime, spending a large portion of its story in flashbacks and dream sequences as it attempts to adapt everything not already covered in the first film. The sequel is saddled with an even bigger obstacle; constructing a suitable climax for the story. As although its well-known by this point that Steven King often has difficulty writing satisfying endings for his novels (a criticism that the film repeatedly mocks), ‘It: Chapter Two’ is faced with this exact task, and even if the story doesn’t completely collapse under the weight of its disappointing finale, its admittedly still lacklustre, especially when the final act veers into metaphysical surrealism.

In conclusion, ‘It: Chapter Two’ is unquestionably an ambitious horror sequel, with a renowned cast, spectacular set-pieces and numerous exciting moments, the film truly goes all out. But does it work? Well, not entirely, but it’s a diverting horror blockbuster, nonetheless. And whilst I feel that by splitting the story of: ‘It’ into two films, Muschietti has done a gratifying job of commanding the massive blimp that is King’s extensive novel, most of the issues with ‘It: Chapter Two’ do boil down to its story and structure, which end-up leaving the film a pleasurable romp rather than the ghoulish denouement it could’ve been. Final Rating: high 5/10.

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Into the Storm (2014) – Film Review

Clumsily written and populated with forgettable characters, ‘Into the Storm,’ released in 2014, has little to offer beyond its admittedly prodigious CG effects. Taking heavy inspiration from the exemplary tornado blockbuster: ‘Twister’ from 1996, ‘Into the Storm’ plays it fast and loose with its story, jumping from scene-to-scene without much thought as to how well everything connects or even functions, this is especially clear when looking at the film’s visuals, which rarely stick to the found-footage style its camerawork is trying to emulate.

Plot Summary: In the span of a single day, the small town of Silverton, Oklahoma is ravaged by an unprecedented onslaught of tornadoes, forcing residents to abandon their daily duties and seek shelter as fast as they possibly can. But as the entire town is at the mercy of the destructive cyclones, one group of storm-chasers ride directly into the storm, risking their lives to study the phenomenon and procure that perfect shot…

Directed by Steven Quale (Starfire, Final Destination 5, American Renegades), ‘Into the Storm’ not only takes (perhaps a little too much) inspiration from ‘Twister’ for its plot, but also many real-world events. Specifically, a catastrophe that occurred in Dallas County in 1986, where there were several reported occurrences of multiple tornadoes striking the same county over a roughly one hour time-period. And whilst the image of a tornado of fire may sound like a creation ripped straight out of a campy ’80s action flick, the cyclone of flames is, in reality, just one of the many seemingly absurd moments in the film that were actually based on real-life events, at least, according to screenwriter John Swetnam.

While disaster films have always valued spectacle over character, ‘Into the Storm’ is on another level, as the entire cast of Richard Armitage, Sarah Wayne Callies, Max Deacon, Nathan Kress, Arlen Escarpeta and Alycia Jasmin Debnam-Carey are all immensely dull to watch, not necessarily because of their performances, but because of the screenplay. As aside from the single-minded storm-chaser: ‘Pete’ portrayed by Matt Walsh, who has at least something resembling a personality, most of the characters feel as if they are made out of wood, exclaiming cringey jokes and unnatural lines of dialogue that come across as nothing but forced. It seems many of the actors even tried to make their characters more interesting where they could, as supposedly there was a fair amount of improvisation on set.

Despite ‘Into the Storm’ apparently also being a found-footage flick, it’s rare that the cinematography by Brian Pearson actually appears like one, from vast wide-shots to intimate close-ups, many shots are completely devoid of harsh movements and always retain flawless quality regardless of which character is filming or what device they are filming on. Moreover, with much of the film’s narrative relying on the idea of the film itself being a documentary, various interviews are featured near the beginning and end of the runtime, yet this potentially stimulating concept is soon spoilt as a result of the film’s structure, which is fairly disorganised. The only aspect of this found-footage approach that comes across effectivity is in the final scene, as the film utilises archive footage from news stations that covered a real EF5 tornado that hit Oklahoma in 2013.

Although the original score by Brian Tyler is expectedly quite bland, there are still a few tracks such as: ‘Into the Storm,’ ‘Fate’ and ‘We Stay Together’ that back-up many of the film’s exciting moments successfully. But the issue here isn’t within the score itself, it’s the fact that there is a score to begin with, as every second ‘Into the Storm’ attempts to be an intense and realistic disaster epic, its simultaneously sabotaging itself by bombarding the audience with a loud, non-diegetic soundtrack, often distracting from the destructive chaos on-screen with its whirling violins and blaring brass horns.

When it comes to realism, some film buffs have questioned whether certain events within the story could occur in real-life, such as whether a tornado could actually lift an aircraft off the ground as depicted in one scene. Nevertheless, there’s no denying that the CG effects during these scenes are certainly the finest element of: ‘Into the Storm,’ as along with its voluminous set-design, which perfectly displays the incredible force of nature that a tornado is with cars, trees, and billboards thrown in every direction, are magnificent in their sheer scale alone. Even if the film would’ve benefited from the use of a few more practical effects to even out its enormous use of CGI, harkening back in a way to the classic disaster films of the ’70s like ‘Airport’ and ‘Earthquake.’

All in all, ‘Into the Storm’ is essentially just a visual effects showreel lasting over ninety-minutes, as although the film boats some exhilarating yet feasible moments of peril as director Steven Quale crafts plenty of riveting set-pieces ranging from crashing trucks to golf ball-sized hailstorms. Due to the film’s lack of compelling characters, inconsistent filmmaking, and truly awful lines of dialogue, such thrills soon become monotonous, and by the end of its runtime, ‘Into the Storm’ winds-up as either an unimaginative disaster flick, or a near-remake of: ‘Twister’ depending on your perspective. Final Rating: 3/10.

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The Mummy (2017) – Film Review

When Universal Pictures first announced their plans to build a cinematic universe based around their gallery of iconic monsters, general audiences seemed to roll their eyes at the idea, seeing the forthcoming franchise as nothing more than a shameless attempt to copy and paste the formula of the Marvel Cinematic Universe with the hopes of making the same box-office returns. Nevertheless, Universal continued with their plan, releasing the first instalment of the series in 2017 with ‘The Mummy,’ a film which even with the star-power of Tom Cruise, failed miserably both critically and commercially, instantly destroying any plans for the future of the franchise and embarrassingly leaving the Dark Universe with a single film to its name.

Plot Summary: Once destined to rule all of Egypt, the beautiful princess: ‘Ahmanet’ sees her birth-right stolen from her when her father begets an heir. Knowing this boy would be the Pharaoh’s new successor, ‘Ahmanet’ turns to a dark deity, selling her soul for an unholy power, for which, she is captured by the Pharaoh’s priests, mummified alive and buried in a tomb far from Egypt. Five thousand years later, opportunistic U.S. Army reconnaissance sergeant: ‘Nick Morton,’ accidentally discovers her tomb during a firefight in the Middle East, and once venturing inside, inadvertently sets her free…

According to a number of reports, Tom Cruise not only starred in ‘The Mummy,’ but also has an excessive amount of control over the film, having creative oversight on nearly every aspect of the production. So much so, that Cruise even had influence on the film’s screenplay, as it’s been stated that Cruise had his personal writing team rewrite certain scenes to give his character more screen-time and a more dramatic character-arc, and even though most Universal executives weren’t thrilled about the rewrite, feeling it was disjointed and insipid, they reluctantly agreed to keep Cruise on-board. Regardless, Universal Pictures soon saw the fallacy in their blind faith towards Cruise, as despite ‘The Mummy’ earning nearly £300 million worldwide, it was still considered a financial flop when taking into account its immense marketing campaign, which promoted the film purely as the franchise-vehicle it is as opposed to a riveting blockbuster.

Having both her design and gender altered to avoid any similarities with the titular villain of: ‘X-Men: Apocalypse,’ which released just a year prior, ‘The Mummy/Ahmanet’ herself portrayed by Sofia Boutella, is remarkably forgettable, never developing into a compelling or even threating antagonist, which should be nearly impossible considering ‘The Mummy’ fills over a quarter of its runtime with extensive exposition regarding her backstory and sinister motives. Likewise, the actual protagonist of the film: ‘Nick Morton,’ rarely benefits from Cruise’s natural charisma and wit, as ‘Nick’ is simply an unlikeable character, emerging as a foolish, self-centred adventurer and leaving in the exact same manner, in addition to being miraculously skilled with/in every type of firearm and hand-to-hand combat, of course.

When it comes to visuals, the film’s cinematography by Ben Seresin is generally visually pleasing, resulting in a fair share of alluring wide-shots, yet much of the film’s beauty is consequently hindered by its ghastly colour palette, which hardly ever strays away from greys, blacks and beiges, an issue that is only worsened by the prosaic setting of modern-day London. Furthermore, the film’s action sequences (which are less frequent than most would expect) are fairly unimpressive, with many of the story’s thrilling moments having an over-reliance on apace editing and CG creatures. That is, with the exception of the stunt work, which due to Cruise’s heavy input on the film, is mostly practical and just as awe-inspiring as the stunts in the ‘Mission Impossible’ series, no thanks to director Alex Kurtzman (People Like Us).

Built around two central themes with various less significant tracks cropping-up in-between, the film’s original score by Bryan Tyler is serviceable for the most part, balancing its two main tracks of: ‘The Mummy’ and ‘Nick’s Theme’ before then switching to far more dramatic orchestral tracks like ‘Sandstorm,’ ‘Enchantments’ and ‘World of Monsters’ for the film’s larger-scale set-pieces and handful of brief horror/dream sequences.

Interestingly, ‘The Mummy’ wasn’t actually Universal’s first venture into crafting a cinematic universe of monsters, as the company originally envisioned 2014’s reboot of the renowned vampire: ‘Dracula Untold’ as the first instalment in the series. There was even early talk of: ‘Dracula’ appearing in ‘The Mummy,’ but this idea was ultimately scrapped, and the film was eventually cited as non-canon. However, there are still several props alluding to other monsters within the film, as a vampire skull along with the ‘Creature from the Black Lagoon’s hand can both be seen in ‘Dr. Jekyll’s headquarters.

In all honesty, I feel it’s easy to see why many avoided ‘The Mummy’ when it first released back in 2017, as this film was merely Universal’s first attempt at revitalising the many well-known creatures locked away in their vault by lazily repackaging them for a new generation. The issue being that general audiences had little interest in this concept, and those that did quickly lost their engrossment as the film failed to capture even a fraction of the adventurous spirit present throughout the ’90s reboot. Instead, it seems ‘The Mummy’ will simply be lost to time, unremembered and disregarded. Final Rating: 3/10.

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Rampage (2018) – Film Review

There has been a debate amongst film buffs for many years now regarding whether it’s possible to make a great film based on a video-game, and whilst I’ve always strongly believed it is, I feel the reason we haven’t received a great film as of yet is that many of the video-games chosen for adaptations were simply not the right choices, nor did the films have talented writers or directors behind them. ‘Rampage,’ released in 2018, is the perfect example of this, as this moronic blockbuster is actually based on the arcade classic of the same name, a video-game which contained no characters and little-to-no story, and the film faces all of the repercussions as a result.

Plot Summary: Sharing a special bond with ‘George,’ an extraordinarily intelligent albino gorilla, ‘Davis Okoye,’ a retired U.S. Army soldier and now a San Diego Wildlife Preserve primatologist, sees his world turned upside-down when his primate companion is accidentally exposed to a gene-mutating pathogen. Morphing ‘George’ along with an unsuspecting wolf and crocodile into ravenous monsters as they grow to gargantuan proportions, thrusting ‘Davis’ and ‘Dr. Kate Caldwell’ into a race against time as they struggle to find an antidote….

Even when ignoring its video-game origins, ‘Rampage’ is merely a predictable and at times fairly dull creature-feature, as director Brad Peyton (Cats and Dogs: The Revenge of Kitty Galore, Incarnate, San Andreas) never attempts to do anything to set the film apart from other action blockbusters. For instance, in the original 1986 arcade game, players controlled one of three giant monsters, playing as either: a wolf, a lizard or a gorilla, as they are tasked with destroying cities before the military can shoot them down and transform them back into the humans they once were. This aspect of the creatures being mutated humans could’ve added a more emotional viewpoint to the film not present in many other action flicks, as the characters deal with the morality of their actions, yet the film just abandons this idea in exchange for oblivious animals simply having their growth and aggression altered, which is a far less engrossing concept.

Reteaming with Peyton after the pair worked together on 2015’s ‘San Andreas,’ Dwayne ‘The Rock’ Johnson flashes the same effortless, self-deprecating appeal that’s always been the hallmark of his work. And although I’m personally rather weary of the ‘muscular action hero’ stereotype, there’s no denying Johnson has a natural charisma as ‘Davis Okoye’ beyond his constant smouldering. Naomi Woods, however, is nowhere near her best here, as her character: ‘Dr. Caldwell’ is nothing more than a sassy female scientist with little to offer aside from exposition dumps and an unnecessary romantic subplot with ‘Davis.’ Then there are the film’s antagonists portrayed by Malin Akerman and Jake Lacy, who fully embrace the absurdity of the film they are in, overacting in every scene alongside Jeffrey Dean Morgan, a government agent who saunters around the screen like a modern-day cowboy, speaking in painfully forced good-old-boy idioms.

Aside from one rip-roaring sequence where the trio of monsters rage through the streets of Chicago destroying everything in their path, which is supposed to appear as one singular take. The majority of the film’s cinematography by Jaron Presant is fairly standard for a modern blockbuster, primarily utilising mid-shots for conversations between characters, and wide-shots whenever possible to display the huge scale of the creatures, which luckily helps to distract from the film’s innumerable lines of cringey dialogue.

As the creatively named tracks: ‘Gorillas,’ ‘Kate,’ ‘Cornfield,’ ‘Chicago’ and ‘George’ would imply, the original score by Andrew Lockington is a minimal-level effort from the composer at best, as the predominately orchestral score is instantly forgettable but does its job well enough during the film’s few tender moments. But with action dominating a large portion of: ‘Rampage’s runtime, the score mostly has to rely on aggressive string ostinatos and a collection of simplistic motifs, all of which simply enter one ear and fall out of the other.

While I can appreciate that there was a clear level of effort put into ‘Rampage’s visual effects, with a small crew from Weta Digital even traveling to Chicago to examine the materials and architecture style of each building before creating a virtual model of the Chicago Loop that could be destroyed in the film’s climactic battle. Many of the CG effects throughout ‘Rampage’ range in quality all the same, specifically with the scene: ‘Plane Crash,’ which looks absolutely horrendous during a handful of shots as Johnson and Woods are digitally recreated as they fall out of the sky.

Overall, whilst ‘Rampage’ does feature some entertaining action sequences and the occasional piece of self-aware humour, I mostly just find the film to be an exasperating waste of potential considering the film is a video-game adaptation. As when there are so many video-games with riveting stories, worlds, and characters, with ‘BioShock,’ ‘Portal,’ ‘Mirror’s Edge,’ ‘Gears of War’ and ‘Red Dead Redemption’ being just a few considerable options, it’s insulting that production companies continue to adapt games with barely any plot or characters to speak of, and with so many of them ultimately ending-up as your run-of-the-mill summer blockbuster, is it even worth the effort? Final Rating: low 4/10.

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Inception (2010) – Film Review

After directing the superhero smash-hit: ‘The Dark Knight’ in 2008, established director Christopher Nolan wanted to tackle something far more ambitious, a screenplay that he’d been working on for over nine years focusing on a mind-bending journey through dreams and reality alike. This, of course, was ‘Inception,’ a sci-fi-thriller many now regard as one of the finest films in the science fiction genre, and for good reason, as ‘Inception’ combines striking visuals with an all-star cast and a phenomenal original score by legendary composer Hans Zimmer, all tied together by an enthralling narrative, securing the film as one of Nolan’s most revered efforts.

Plot Summary: When ‘Dominic Cobb,’ a thief who steals corporate secrets through the use of dream-sharing technology is approached by a wealthy business magnate, ‘Cobb’ sees his shot at redemption as he is offered his freedom for accomplishing a seemingly impossible mission: plant an idea inside the mind of a powerful C.E.O. If he succeeds, it will be the perfect crime, but a dangerous enemy anticipates ‘Cobb’s every move…

As its title implies, ‘Inception’ is a film about traveling through dreams, or more accurately, dreams within dreams, which is a very creative concept, yet could leave some viewers confused upon their first viewing, as the characters travel through multiple dreamscapes, each one effecting the others in some way. This complicated style of storytelling may also be why ‘Inception’ took so long to become a reality, as although Christopher Nolan first pitched ‘Inception’ to Warner Bros. Pictures in early 2001, Nolan decided to give himself more time to refine the screenplay, even in spite of the initial interest from Warner Bros. Yet this extra time in the writing room ultimately paid off in the end, as when ‘Inception’ eventually released in 2010, it went to be one of the highest-earning original films in history, grossing over £600 million worldwide.

Featuring a prominent cast of Leonardo DiCaprio, Jason Gordon-Levitt, Tom Hardy, Ellen Page, Ken Watanabe, Cillian Murphy, Dileep Rao, Marion Cotillard and Michael Caine, ‘Inception’ is never short on entertaining performances. However, whilst every actor is given their chance to shine, many of the film’s characters suffer as a result of the film’s attention being placed almost exclusively on ‘Cobb,’ pushing his inner struggle of coping with his wife’s suicide to the forefront of the narrative. And while ‘Cobb’s character-arc is certainly captivating, its unfortunate that many members of: ‘Cobb’s charismatic crew don’t receive any of their own scenes (unrelated to the plot or exposition dumps that is).

Cinematographer Wally Pfister, who has collaborated with Christopher Nolan for every film of his since ‘Memento’ in 2000, is once again behind the camera for: ‘Inception,’ and although much of the camerawork throughout the film isn’t anything exceptional outside of the film’s stylish visual effects, it is still competent. With that said, much of the cinematography does lend itself effectively to the film’s numerous riveting action sequences, as many of these moments (in particular, the snowbound action sequence in the third dream level) are brimming with wide-shots that display the true scale of each thrilling set-piece. Then there is the film’s colour palette, which subtlety changes as the characters enter each new dream level, almost becoming a guide for the audience, visually informing them of what dream level they are currently in.

In spite of the film’s signature track: ‘Time’ being vastly overplayed nowadays, ‘Inception’s original score by Hans Zimmer was nothing short of groundbreaking at the time of the film’s release, as the score went on to be become incredibly iconic in of itself, with the score’s most recognisable motif: a booming foghorn-like brass, being mimicked thereafter by nearly every action blockbuster. But its easy to see why this is, as ‘Inception’s soundtrack adds to both the tension and drama of the film, focusing less on themes and motifs and more on ambience, blurring the lines between dreams and reality with layers of electronic pulses and grand synthesised chords.

Should ‘Inception’ have been directed by any other filmmaker, I can imagine a large amount of the effects seen during the film would’ve been created entirely through CGI, but in true Nolan fashion, many of the effects in ‘Inception’ including the snowbound avalanche, the Penrose stairs and the zero-gravity sequence were all completed practically. The most well-known of these prodigious effects has to be the rotating hallway, however, an effect that was achieved through an enormous hallway rig which spun around as the actors fought inside, making for one truly unforgettable set-piece. Due to these practical effects, ‘Inception’ only had around five hundred visual effects shots, a tiny number compared to most blockbusters, which can feature well over two thousand.

In conclusion, I feel ‘Inception’ is worthy of its paradigmatic status among Christopher Nolan’s filmography, as even though the film isn’t flawless, often stumbling from its lack of compelling side characters and drawn-out blocks of exposition, ‘Inception’ still remains a multi-layered, self-reflexive sci-fi-thriller that fires on all cylinders, manipulating time through meticulous editing to deliver a hard-hitting cinematic experience. And with production companies usually relying on sequels, prequels, remakes, and franchises these days, ‘Inception’ did a difficult thing, being a wholly original blockbuster that succeeds viscerally as well as intellectually. Final Rating: 8/10.

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The Meg (2018) – Film Review

Following the endless string of horrendous, ultra-low-budget shark films produced for the Syfy Channel, some notable releases of which being: ‘Toxic Shark,’ ‘Ghost Shark,’ ‘Sand Sharks,’ ‘Shark Exorcist,’ ‘6-Headed Shark Attack’ and ‘Mega-Shark vs. Giant Octopus.’ ‘The Meg,’ released in 2018, attempted to be an explosive and humorous action blockbuster inspired by these risible science fiction flicks, yet due to its less than mediocre writing, predictable story and often dreadful supporting cast, the film noticeably lacks the thrills or overt cheesiness that make cult sci-fi and horror films so enticing.

Plot Summary: Deemed insane for claiming that a failed submarine rescue was doomed due to an enormous creature lurking within the ocean depths, deep-sea rescue diver: ‘Jonas Taylor’ finds himself heading into the Mariana Trench, five years later, as a team of scientists working for an underwater research facility become trapped inside a crippled submersible after sharing a similar encounter. Soon discovering that the colossal creature corning them is one of the largest marine predators to ever exist… the megalodon.

Even though it’s incredibly rare nowadays to stumble upon a genuinely great shark film, I can appreciate what director Jon Turteltaub (Cool Runnings, While You Were Sleeping, National Treasure) and his crew set-out to do with this film. As it’s obvious quite early on that ‘The Meg’ doesn’t take itself that seriously, having numerous jokes and self-aware lines scattered throughout its runtime, a clear departure from the mostly straight-faced novel: ‘MEG: A Novel of Deep Terror’ by Steve Alten, which the film is partly an adaptation of. However, that isn’t to say that the humour within ‘The Meg’ is quality comedy, as a large majority of the film’s comedic lines feel either forced or childish, with any lines that aren’t intended for humour usually being clichéd pieces of dialogue along the lines of: “What Have We Done?” and “There’s Something Out There!”

While there is an argument to be made that all you really need for an enjoyable summer action flick is Jason Statham and something for Jason Statham to kill, I feel ‘The Meg’ is another film that further proves this method of casting for blockbusters isn’t always the right call. As whilst Statham’s actual talent for swimming is put to fantastic use in this film, Statham often just plays himself, rarely even making an effort to make ‘Jonas’ an actual character. The film’s supporting cast are unfortunately, even worse, as whilst Rainn Wilson seems to at least be having fun portraying ‘Jack Morris,’ the smug billionaire funding the underwater research facility, the rest of the cast e.g. Bingbing Li, Cliff Curtis, Ruby Rose, Page Kennedy and Winston Chao, are all saddled with roles that can barely be described as archetypes.

The film’s cinematography by Tom Stern is creative when it wants to be, occasionally dragging the camera in and out of the water almost as if the camera operator is in the middle of the ocean just beside the characters, which is even more impressive as all of the film’s ocean sequences were filmed within two large water-tanks built in Kumeu, New Zealand, with one tank utilising a two-hundred-foot green-screen on one side for shots above the ocean’s surface. Yet where the film falters in terms of visuals is with the meg itself, as although the CGI that brings the gigantic apex-predator to life is more than serviceable, the film’s camerawork rarely displays the creature’s size in full through wide-shots, which is an abysmal waste of potential considering the film’s megalodon is over seventy-five foot-long.

Furthermore, Harry Gregson-Williams’ original score for: ‘The Meg’ has its moments, but is often disappointing, as despite the film’s signature track: ‘Mana One’ being a coruscating way to introduce the underwater research facility. This track is sadly very underused, only making two more appearances from that point onwards, which is frustrating as the rest of the soundtrack, in particular, the tracks: ‘Prehistoric Species,’ ‘Tracker,’ ‘Shark Cage’ and ‘Beach Attack’ merely sound like tracks taken from any generic action score.

When it comes to the film’s titular creature, many of the visual effects artists who worked on ‘The Meg’ did research into how sharks swim, breathe and hunt in real-life in an attempt to understand how a creature of that scale could realistically be presented on-screen. Most of these supposed details are generally unavailing, however, as the film constantly plays fast and loose with the laws of deep-water biology similar to most shark films, in addition having nearly all of the meg’s kills be entirely devoid of blood.

All in all, whilst ‘The Meg’s goal of modernising a creature-feature storyline and then transferring it into an exciting summer blockbuster is certainly commendable. I’d rather stick to ‘Deep Blue Sea’ for my fill of a cheesy shark flick, as when ‘The Meg’ is lacking, it’s truly lacking, becoming nothing more than a trite and stereotypical mess that is often too formulaic for its own good. Still, the film’s flaws didn’t stop it from becoming a worldwide success, as ‘The Meg’ grossed over £383 million, meaning its very likely that we’ll be receiving a sequel (with many of the same problems no doubt) in the near future. Final Rating: low 4/10.

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Logan (2017) – Film Review

Even though many comic book fans weren’t delighted when it was first announced that the then-unknown Australian actor Hugh Jackman, would be taking on the pivotal role of ‘Wolverine’ for the first live-action ‘X-Men’ film, nowadays it’s hard to imagine anyone else in the role, with Jackman appearing in multiple films as the regenerative superhero. But when it finally came time for Jackman to sheathe his claws in 2017 with ‘Logan,’ the foreboding task of bringing this beloved character’s cinematic story to a close fell to director James Mangold (Walk the Line, The Wolverine, Le Mans ’66), who suitably crafted a brutal, bloody and surprisingly thoughtful final-outing for the iconic hero.

Plot Summary: In a bleak future where mutants are nearly extinct, a weary ‘Logan’ leads a quiet life as an undercover limo driver, caring for an ailing: ‘Charles Xavier’ at a remote outpost on the Mexican border as he awaits his inevitable death, slowly being poisoned by his adamantium skeleton. But ‘Logan’s plans to hide himself away from the outside world are swiftly upended when he meets ‘Laura,’ a mutant child on the run from a sinister organisation…

Very loosely based on the ‘Old Man Logan’ comic book series, ‘Logan’ is a film free of the baggage that comes with being a part of the ‘X-Men’ franchise, as beyond a couple of nods/references the film essentially ignores much of: ‘Logan’s past, which is definitely a decision made for the better, in my opinion. As the now-discontinued franchise was only ever consistent in its lack of consistency, jumping from entertaining entries such as ‘X-Men: First Class’ and ‘X-Men: Days of Future Past,’ to greatly disappointing ones like ‘X-Men: The Last Stand’ and ‘X-Men: Apocalypse.’ ‘Logan,’ however, takes a very different route, focusing on a straightforward road-trip narrative that explores ‘Logan’s struggle between his human compassion and animalistic killer instinct.

These ideas all massively benefit from the film’s performances, as ‘Logan’ is without a doubt Jackman’s finest performance as the titular character, as when placed alongside Patrick Stewart, who returns as ‘Charles Xavier/Professor X,’ the pair of actors portray far more broken versions of their respective characters, as ‘Logan’ grapples with alcoholism and the immense guilt for all those he has hurt, while ‘Charles’ is now a delusional shell of the man he once was, battling dementia with all the pharmaceuticals that ‘Logan’ can afford. Boyd Holbrook also delivers a praiseworthy performance as ‘Donald Pierce,’ the leader of the merciless security team tasked with capturing ‘Laura’ (portrayed brilliantly by Dafne Keen). And whilst it’s no easy task to stand toe-to-toe with Jackman’s ‘Wolverine’ and seem like a sincere threat, Holbrook does exactly that. For me, the only out-of-place casting choice is Stephen Merchant as ‘Caliban,’ as although Merchant isn’t awful by any means, I never felt his performance quite matched up to those around him. Though this is somewhat redeemed by the parental relationship between ‘Logan’ and ‘Laura,’ which in many ways, is the true heart of the film.

Taking heavy inspiration from a number of classic westerns, the cinematography for: ‘Logan’ handled by John Mathieson gives the film a vastly different appeal than any of the films the character has previously appeared in. As director James Mangold keeps the film grounded in reality as much as possible, having the story take place primarily in remote towns, barren deserts and wide-reaching woodlands, in addition to filming on-location and utilising a large number of practical effects to avoid becoming too CGI-heavy similar to some of the other entries in the ‘X-Men’ series.

The film’s original score by Marco Beltrami is also incredibly effective at building tension and evoking emotion, as the score combines almost horror-esque tracks with far more dramatic pieces to deliver a varied yet still fitting soundtrack, with tracks such as ‘The Reavers,’ ‘X-24’ and ‘Farm Aid’ being almost uncomfortable to listen to, while the score’s final track; ‘Don’t Be What They Made You’ is a beautifully sombre piece that will undoubtedly bring a tear to any listener’s eye.

Yet the highlight of Logan’ for most viewers will surely be its thrilling action sequences, as due to ‘Logan’ being the second ‘X-Men’ film to have a higher age rating than 2016’s ‘Deadpool,’ the film never shies away from displaying graphic violence, having scene-upon-scene of criminals and security alike being slashed and torn apart by ‘Logan’ and ‘Laura.’ Finally giving in to comic book enthusiasts’ demands and allowing ‘Wolverine’ to exhibit his animalistic nature and fully unleash his berserker rage, resulting in innumerable moments of blood-spattering, barbarous fight choreography.

Altogether, I feel ‘Logan’ earns the gut-wrenching reactions it initially received from ‘Wolverine’ fanatics, as despite the ‘X-Men’ franchise as a whole being extremely inconsistent, ‘Logan’ is a film that proves blockbuster franchises should save their best film for last, as Hugh Jackman’s long-running portrayal of the character will no doubt go down in cinematic history. And I truly have pity for whichever Marvel executive will be tasked with recasting ‘Wolverine’ when the day eventually arrives for a reboot of the character/franchise, as finding another actor to fill Jackman’s shoes will be no easy task, but for whoever does, I’m sure most fans will need an adjustment period. Final Rating: high 8/10.

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