There has been a debate amongst film buffs for many years now regarding whether it’s possible to make a great film based on a video-game, and whilst I’ve always strongly believed it is, I feel the reason we haven’t received a great film as of yet is that many of the video-games chosen for adaptations were simply not the right choices, nor did the films have talented writers and directors behind them. ‘Rampage,’ released in 2018, is the perfect example of this, as this moronic blockbuster is actually based on the arcade classic of the same name, a video-game which contained no characters and little-to-no story, and the film faces all of the repercussions as a result.
Plot Summary: Sharing a special bond with ‘George,’ an extraordinarily-intelligent albino gorilla, ‘Davis Okoye,’ a retired U.S. Army soldier and now a San Diego Wildlife Preserve primatologist, sees his world turned upside-down when his primate companion is accidentally exposed to a gene-mutating pathogen. Morphing ‘George’ along with an unsuspecting wolf and crocodile into ravenous monsters as they grow to gargantuan proportions, thrusting ‘Davis’ and ‘Dr. Kate Caldwell’ into a race against time as they struggle to find an antidote….
Even when ignoring its video-game origins, ‘Rampage’ is merely a predictable and at times fairly dull creature-feature, as director Brad Peyton (Cats and Dogs: The Revenge of Kitty Galore, Incarnate, San Andreas) never attempts to do anything to set the film apart from other action blockbusters. For example, in the original 1986 arcade game, players controlled one of three giant monsters, playing as either: a wolf, a lizard, or a gorilla, as they are tasked with destroying cities before the military can shoot them down and transform them back into the humans they once were. This aspect of the creatures being mutated humans could’ve added a more emotional viewpoint to the film not present in many other action flicks, as the characters deal with the morality of their actions. Yet the film essentially abandons this idea in exchange for oblivious animals simply having their DNA altered, which is a far less engrossing concept.
Reteaming with Peyton after the pair worked together on ‘San Andreas’ in 2015, Dwayne ‘The Rock’ Johnson flashes the same effortless, self-deprecating appeal that’s always been the hallmark of his work. And although I’m personally rather weary of the ‘muscular action-hero’ stereotype, there’s no denying Johnson has a natural charisma as ‘Davis Okoye’ beyond his constant smoldering. Naomi Woods however, is nowhere near her best here, as her character: ‘Dr. Caldwell’ is nothing more than a sassy female scientist with little to offer aside from exposition dumps and an unnecessary romantic subplot with ‘Davis.’ Then there are the film’s antagonists portrayed by Malin Akerman and Jake Lacy, who fully-embrace the absurdity of the film they are in, overacting in every scene alongside Jeffrey Dean Morgan, a government agent who saunters around the screen like a modern-day cowboy, speaking in painfully-forced good-old-boy idioms.
Aside from one rip-roaring sequence where the trio of monsters rage through the streets of Chicago destroying everything in their path, which is supposed to appear as one singular-take. The majority of the film’s cinematography by Jaron Presant is fairly standard for a modern blockbuster, primarily utilising mid-shots for conversations between characters, and wide-shots whenever possible to display the huge scale of the creatures, which luckily helps to distract from the film’s innumerable lines of cringy dialogue.
As the creatively-named tracks: ‘Gorillas,’ ‘Kate,’ ‘Cornfield,’ ‘Chicago’ and ‘George’ would imply, the original score by Andrew Lockington is a minimal-level effort from the composer at best, as the predominately orchestral score is instantly forgettable but does it’s job well-enough during the film’s few tender moments. But with action dominating a large portion of: ‘Rampage’s runtime, the score mostly has to rely on aggressive string ostinatos and a collection of simplistic motifs, all of which simply run through one ear and then out of the other.
While I can appreciate that there was a clear level of effort put into ‘Rampage’s visual effects, with a small crew from Weta Digital even traveling out to Chicago to examine the materials and architecture style of each building before creating a virtual model of the Chicago Loop that could be destroyed in the film’s climactic battle. Many of the CG effects throughout ‘Rampage’ range in quality all the same, specifically with the scene: ‘Plane Crash,’ which looks absolutely horrendous during a few shots as Johnson and Woods are digitally-recreated as they fall out of the sky.
Overall, whilst ‘Rampage’ does feature some entertaining action sequences and the occasional piece of self-aware humour, I mostly just find the film to be an exasperating waste of potential considering the film is a video-game adaptation. As when there are so many spectacular video-games with riveting stories, worlds and characters, with ‘Bioshock,’ ‘Portal,’ ‘Mirror’s Edge,’ ‘Gears of War’ and ‘Red Dead Redemption’ being just a few considerable options, it’s insulting that production companies keep choosing games with barely any plot or characters to speak of, and with many of them ultimately ending-up as your run-of-the-mill summer blockbuster, is it even worth the effort? Final Rating: high 3/10.