Welcome to Marwen (2018) – Film Review

“I Was a Hell of a Good Artist, an Illustrator. I Loved to Draw, and Now, I Can Barely Write My Name…” – Mark Hogancamp

Co-written and directed by Robert Zemeckis (Back to the FutureForrest GumpCast Away), Welcome to Marwen, released in 2018, is a dramatisation of the 2010 documentary; Marwencol, which recounted the true story of Mark Hogancamp, who, on April 8th, 2000, was brutally assaulted by five men who beat him almost to death, thrusting Mark into a nine-day coma and a forty-day hospitalisation period before he was discharged, woefully bearing severe brain damage that left him with little memory of his past life. Welcome to Marwen takes the tragic story of Mark Hogancamp and aims to provide it with a tint of optimism, romance and fantasy through its unique storytelling approach and dazzling visual effects. Yet, the film ultimately falls flat due to its confused tone and graceless screenplay, making Zemeckis’ invitation to enter the village of Marwen a leisurely one to decline. 

Plot Summary: After being ruthlessly assaulted by five men who left him for dead outside a bar in Kingston, New York State, yielding severe memory loss and trauma. Aspiring artist, Mark Hogancamp, constructs a remarkable therapeutic outlet on his property known as Marwen, a miniature World War II-era Belgium village compromised of period-dressed dolls. But, when Mark is requested to attend the court hearing of the men who mutilated him, his anguish returns to torment him…

Mark Hogancamp, the real individual upon whom the film is based, suffered injuries on every part of his body following the assault, subsequently placing him into a coma for nine straight days. As a result, most of the memories of his life before the assault were virtually extinguished, and the limitations of his health insurance prevented his continued rehabilitation. Sadly, only three of his assailants ever went to prison, with all three getting released within two years. Welcome to Marwen ignores many of these bleak details and outcomes, however, instead attempting to lace the story with more sanguinity and merriment as the film plays out over two planes; Mark’s plane of existence (our own) and that of the dolls, who, are enlivened via CGI in a fashion that could be described, as a more photo-realistic version of Toy Story (1995). It’s an admirable method of trying to infuse Mark’s despairing reflection of his assault with a dash of imagination and humour, but it’s predominantly an unsuccessful one, as this approach renders the film immensely inconsistent in terms of its pacing, tone and authenticity to the actual account of Mark’s horrific assault.

In a somewhat bizarre casting choice, Mark Hogancamp is portrayed by Steve Carell, who, whilst not awful, by any means, feels as if he lacks the acting aptitude required to depict Mark’s agonising trauma and isolation. But, Carrell does (of course) prevail with the more comedic moments, even if the gags themselves generally flop as Capt. Hogie (Mark’s gallant, plastic alter-ego) has a plethora of oddly placed witticisms. The supporting cast of Merritt Wever, Diane Kruger, Janelle Monáe, Eiza González and Gwendoline Christie all deliver passable performances (barring Christie’s overbearing Russian accent) yet possess little characterisation as the so-called; Women of Marwen, dolls that populate the tiny, make-believe village of Marwen, inspired by the powerful women Mark knows in his real life. Leslie Mann also makes an appearance in the film as Mark’s friendly, inexplicably curious neighbour, Nicol, who eventually becomes an object of affection for Mark in both his worlds, which occasionally comes across as rather uncomfortable as Mark lives out some of his romantic fantasies with Nicol through his dolls. 

Despite spending almost half of the runtime in the imaginary village of Marwen, Mark’s fantasies of himself and his female companions as heroes of the Second World War are often short on memorable shots. Lacking stimulating action sequences or grand set pieces to truly justify how much screen-time is spent in the village of Marwen, the rarely inventive cinematography by C. Kim Miles makes the scenes of the dolls socialising or firing at Nazis relatively visually flat, that is, barring the well-rendered visual effects.

On the more positive side of things, the original score by Alan Silvestri is equally adventurous and diverse, with tracks such as MagicYou Got ThisBeautiful Moon and Marwencol, all harmoniously balancing sorrow, yearning and genuine tension while featuring a snare drum to further play into the World War II setting of Marwen. The score also includes some auditory references to Zemeckis’ earlier filmography, including a callback to the signature motif of the Back to the Future trilogy.

Nevertheless, the finest aspect of Welcome to Marwen is, by far, its CG effects, which brilliantly utilise motion capture to employ the faces and body movements of its cast onto plastic figurines clothed in World War II-era outfits/uniforms. As such, every scene within Mark’s fantasy world oozes with detail and toy-related visual gags, even if the animation of the dolls periodically appears overly fluid compared to the somewhat rigid reality of poseable figurines.

In summary, the current stage of Zemeckis’ career has long been repressed by his obsession with visual effects, repeatedly concentrating on style over substance. Welcome to Marwen is no exception to this rule, with the numerous sequences set within Mark’s fictitious world being the film’s most enjoyable moments. Thus, Welcome to Marwen fails to flourish as a wonderous, period-set adventure or a rumination of violent hate crimes and personal trauma, merely existing as a creatively ambitious misfire. Rating: low 5/10.

welcome_to_marwen_ver10_xxlg

Action Point (2018) – Film Review

“What a Day! We Ran Out of Beer, Corn Dogs and Toilet Paper. In That Order.” – D.C. Carver

From Johnny Knoxville, co-creator of JackassAction Point, released in 2018, is loosely inspired by the now-defunct Action Park in Vernon, New Jersey, which first opened in 1979. The independently-funded theme park was considered by many to be one of the most dangerous entertainment destinations in the United States, as at least six people were known to have died as a result of incidents that occurred within the park. Founder and CEO Gene Mulvihill’s philosophy was that guests should be in control of their experience, envisioning a theme park where the guests controlled how fast/high they went, which is exactly what he created with Action Park. Consequently, the park closed in 1996 and later reopened under new ownership as Mountain Creek in order to disassociate itself from the former park’s reputation. Yet, in spite of all this fascinating history, Action Point is a rather poor attempt at adapting one of the world’s most dangerous theme parks for the silver screen, combing lowbrow humour with a flavourless (and largely invented) narrative to minimal effect.

Plot Summary: A low-rent yet moderately successful theme park with an assortment of hazardous attractions, Action Point was the crackpot dream of its owner and operator, D.C. Carver, who always believed that children enjoying themselves was more important than anything else. But, just as D.C.’s estranged teenage daughter comes to visit, a massive corporate theme park opens nearby, jeopardising the future of Action Point…

Action Park, the theme park that inspired Action Point, is actually the subject of multiple documentaries, including 2013’s The Most Insane Amusement Park Ever, and 2020’s Class Action Park, both of which go deep into the construction and history of the troubled entertainment destination. So, with two documentaries detailing the park along with a plethora of YouTube videos, it’s easy to see why the filmmakers behind Action Point thought the story would make for an excellent comedic biopic of Mulvihill. However, therein lies the first issue with the film; Action Point isn’t truthfully a biopic as its narrative is primarily fictional, with names of characters/locations getting changed to further fit this approach. To make things worse, director Tim Kirkby (The C World(Future) Cult ClassicLast Looks) repeatedly has trouble applying conventional story structure to the kind of reckless Jackass-esque stunts that populate the film, which only worked previously, thanks to their short-snippet, home-made allure.

While he may be looked down upon for his history as a daredevil who made his career off of getting hit in the crotch, many seem to forget that Johnny Knoxville is actually a competent actor, able to convey the emotion and empathy required for a role such as this. And although you never forget that you are watching Knoxville merely portray a character, he does a serviceable job of portraying D.C. Carver. Alternatively, the supporting cast’s performances are fairly inconsistent, as Eleanor Worthington-Cox, Chris Pontius and Dan Bakkedahl are sometimes bland and sometimes overly eccentric. Moreover, Action Point tries to integrate a subplot alongside the primary storyline around D.C.’s cracks at connecting with his fourteen-year-old daughter, yet this subplot seems like nothing but a saccharine afterthought on behalf of the screenwriter.

Attempting to match the hand-built qualities of Action Park, the large-scale set pieces throughout Action Point are suitably outlandish and precarious. The film even goes so far as to include the Cannonball Loop waterslide, one of the most notorious attractions of the original park. That attention to detail does not persist in every aspect of the film, however, as whilst Action Park was surrounded by trees and foliage, Action Point’s iteration of the disreputable theme park is simply an expansive patch of dirt, which feels cheap and artificial in comparison. Similarly, the cinematography by Michael Snyman is relatively dull, only retaining a handful of visually interesting shots.

Barely noticeable for the majority of the runtime, the original score by Deke Dickerson, Andrew Feltenstein and John Nau is flat and easily forgettable. Luckily, the film redeems its uninspiring score through its use of well-known punk-rock songs like Janie Jones and If the Kids Are Untied, which count towards the chaotic, out-of-control disposition of the park and its innumerable youthful guests.

As previously mentioned, despite appearing both risky and painful, all of the stunts throughout Action Point feel tremendously out of place, as the story frequently grinds to a halt to make way for a scene of a character getting injured. In fact, Johnny Knoxville claims to have sustained more injuries in this flick than in any other film of his career. These injuries included four concussions, a broken hand, a damaged meniscus, a lost orbital lamina, whiplash, stitches and even the loss of some of his teeth.

In summary, while Action Point was never going to be anything more than masochistic sequences built atop a flimsy plot, eighty-five minutes of Knoxville and his co-stars abusing themselves across a shoddy recreation of one of the most unsafe theme parks in the United States quickly becomes tiresome. And whilst ideas like an alcoholic bear may get a smile out of some, this box office flop just doesn’t hold a candle to the glory days of Jackass, whether that be the cinematic trilogy or the original television series. As such, I would advise just watching Jackass or any of the documentaries depicting the true story of Action Park over Action Point, as they are far more entertaining. Rating: 4/10.

action_point_xxlg

Overlord (2018) – Film Review

“Three Months Ago, I Was Cutting Grass On My Front Yard. The Mailman Shows up With a Letter From the Army. Now, I’m Here, and I Have No Idea Where I’m Going to End Up.” – Private. Edward Boyce

Initially thought to be the fourth instalment in the Cloverfield franchise, an anthology-like series featuring the projects of Cloverfield10 Cloverfield Lane and The Cloverfield Paradox. Producer J.J Abrams later confirmed at New York City CinemaCon in 2018 that the war-horror hybrid flick, Overlord, would not be part of the series, despite being produced under the same production company, Bad Robot Productions. In a similar vein to the Cloverfield franchise, however, Overlord frequently appears disjointed and underwhelming in its effort to combine many diverse genres and ideas in a World War II gore-fest.

Plot Summary: On the eve of D-Day, a squad of American paratroopers is dropped behind enemy lines with the mission of penetrating the walls of a fortified local church and destroying the radio-jamming tower inside. But, as the soldiers approach their target, they soon discover that the Nazis are conducting a series of ungodly experiments in a hidden laboratory beneath the church. Experiments that could change the tide of the Second World War…

Evidently inspired by the renowned video game multiplayer mode, Call of Duty: ZombiesOverlord, directed by Julius Avery (Son of a GunSamaritan), grounds its absurdist story around a real military operation; “Operation: Overlord,” a code name for the Allied mission for the Battle of Normandy, which launched the successful invasion of Nazi-occupied Europe. This procedure, alongside “Operation: Neptune,” would become known as D-Day. This connection to the factual history of World War II does add some depth to the narrative, in addition to playing into a number of conspiracy theories regarding Nazi experimentation and the classified missions many American soldiers embarked upon during the Second World War. However, a downside to this sort of approach is that Overlord is repeatedly in a tonal conflict with itself, as the first hour of the runtime is a largely straightforward war epic, whilst the final half-hour is a plethora of blood, bullets and superhuman, zombie-like creatures. As such, the film feels as if it’s split into two halves, both at odds with each other. Still, at least Overlord ditches the irritating use of storytelling mystery boxes, a J.J. Abrams staple.

While the performances of Jovan Adepo, Wyatt Russell, Mathilde Ollivier, John Magaro and Pilou Asbæk continually range from serviceable to immensely hammy. The dialogue and characterisation throughout Overlord are somehow much worse, often coming across as cheesy, and in the case of the characterisation, wildly inconsistent. For example, Private. Edward Boyce is initially portrayed as quiet, nervous and hesitant to kill. But, as the runtime continues, Boyce soon changes his disposition almost entirely to become confident and adept on the battlefield, having no issue killing others, all without any semblance of a character arc. Corporal. Lewis Ford suffers from a different issue as the squad’s ruthless leader, wanting to ensure that his unit completes its mission at any cost. Yet, his no-nonsense attitude and bleak outlook are never explained beyond the reasoning of ‘war changes people.’

Primarily relying on hand-held mid-shots and close-ups, many of Overlord‘s finest shots can be seen whenever the squad are outdoors amongst the burning fields and aircraft-filled skies of the small French village where their target resides. Outside of these outdoor shots, the cinematography by Laurie Rose isn’t all that impressive. However, the various sets and locations chosen for the film are rather impressive, appearing period-accurate and extremely unsanitary in regard to the undisclosed Nazi laboratory and connecting subterranean access tunnels.

When it comes to the original score by Jed Kurzel, tracks like Mist PatrolDevil DogsApproaching the Church and Re-Animation, do a respectable job of adding to the tension and brutality of many scenes, yet rarely feel distinguishable or noteworthy by themselves. The film’s end credits song; Bridging the Gap by Naz, is also a peculiar choice given that the well-known jazz-rap song doesn’t fit the time period, tone or even location of Overlord on account of its lyrical references to Mississippi and New York City.

On a more positive note, unlike many modern horror releases, Overlord actually features a reasonable amount of practical effects. One scene in which practical effects were utilised is the opening sequence, which sees soldiers leaping from a burning aircraft as it plummets to the ground. This thrilling moment was accomplished by rigging an aircraft-themed set on a tilting gimbal and then having stuntmen tumble through real flames via its back portion. Sadly, however, many of these effect-filled sequences are somewhat tainted by the film’s need to place CG enchantments on top of its practical effects. Most of which make many of the effects (including a gruesome scene in which a soldier’s neck snaps back so quickly bones pierce out of his chest) appear as if they were achieved purely through CGI.

In summary, when it was first announced many years ago, Overlord seemed practically destined for cult status, appealing to fanatics of war epics, zombie thrillers and gory, low-budget horror flicks alike. But, looking at it now, it’s clear that Overlord doesn’t fully dedicate itself to its bonkers premise, preferring to be a predominately solemn war piece instead of the outrageous, violent homage to the niche horror subgenre of Nazi zombies. As a result, whether it’s your first viewing or your fifth, it’s hard not to wonder how much stronger Overlord would’ve been should it have stuck the landing. Rating: low 4/10.

overlord_ver2_xxlg

Hell Fest (2018) – Film Review

“That Same Guy Has Been Following Us the Entire Night!” – Natalie

Initially conceived as a yearly horror franchise similar to Saw and Paranormal Activity, with a sequel released each following October. Hell Fest, released in 2018, is a gruesome throwback to 1980s slasher flicks. Equally violent and bombastic, the film includes many amusing moments for lovers of both scare mazes and ’80s horror. As a result of its formulaic and often uninspired screenplay, however, Hell Fest suffers from a number of issues that diminish its quality as a nostalgic slasher, even when taking into account it’s distinct horror-festival setting.

Plot Summary: On Halloween night, a group of friends make their way to Hell Fest, a ghoulish travelling festival loaded with attractions, games and scare mazes, hoping for an exciting night of thrills and chills. But, as the night continues, the scares soon become all too real as a masked serial killer turns the horror-themed festival into his personal playground…

Before director Gregory Plotkin (Paranormal Activity: The Ghost DimensionCrimson) was chosen to helm the project, a handful of other filmmakers were considered, including Jennifer Lynch and Neil Marshall. Needless to say, whilst Hell Fest is competently directed, the premise of the film is really where most of its appeal resides, as the idea of a pursuing killer blending in with an enormous crowd dressed as various ghouls, maniacs and monsters is a rather alarming concept, of which the film takes full advantage. For instance, when the group first encounter the killer chasing another girl through a blacklight-lit scare maze, they assume it’s all part of an act, so they merely watch as he butchers her. As opposed to sporting a single mask throughout the runtime, the killer, only referred to as “The Other,” also swaps out his disguise at many points. Distinguishing the character from horror icons like Michael Myers, despite Stephen Conroy’s physical performance appearing reminiscent of Michael’s movements in the original Halloween from 1978.

The rest of the cast, including Amy Forsyth, Reign Edwards, Roby Attal, Bex Taylor-Klaus, Christian James and Matt Mercurio, portray their characters sufficiently. The actual characterisation of the group is where most of the screenplay’s problems lie, as the teens come across as rather cliché archetypes. This issue is only worsened by the screenplay placing more emphasis on the characters’ relationships than their personalities during their first few scenes together, which is also where a large amount of the film’s corniest dialogue can be heard. On a more positive note, Hell Fest is the second horror flick to feature the voice of horror legend; Tony Todd, in a theme park, the first being Final Destination 3 in 2006. Todd later appears in person, too, portraying an enthusiastic stage announcer and providing the murderous proceedings with a brief jolt of energy.

In terms of the visuals, the cinematography by José David Montero is quite visually interesting, making fantastic use of the daunting yet colourfully lit location of Hell Fest, mainly whenever the camerawork employs wide shots to display the true scale of the bustling festival of frights. Moreover, when it comes to the killings, Hell Fest does a fine job of slaughtering the teens in creative ways through an array of superb practical effects. However, many of these kills are unfortunately spoilt by the film’s over-reliance on shiny CG blood, which somewhat takes away from the charm of the 1980s-inspired artificial heads and rubber eyeballs.

Similar to the film itself, the original score by Bear McCreary feels contemporary yet simultaneously like a nod to the past, as the score combines two musical styles with synth and orchestral, along with some violin harmonics later in the soundtrack. The signature track of the score; Trophies, effectively serves as the killer’s motif and lurks in the background for most of the runtime (similarly comparable to an abundance of classic slashers). Many of the other tracks, such as Technical DifficultiesGuillotine and Welcome to Hell, do an admirable job of building suspense when required, but aren’t that memorable by themselves.

Of course, the most noteworthy aspect of Hell Fest has to be its exceptional production design, which utilises an eye-catching assortment of scare mazes segments, costumes and props from numerous Halloween events all across the United States. A fair amount of the decorations were borrowed from Six Flags Over Georgia’s annual Fright Fest, while many of the costumes were leased from the Netherworld Haunted House in Georgia, one of the highest-rated scare attractions in the country. Furthermore, many members of Hell Fest‘s production crew had formerly worked as scare maze decorators, designers and staffers, so they were more than familiar with the set-up of a scare attraction.

In summary, Hell Fest certainly isn’t anything new. The film isn’t reinventing the slasher subgenre, nor is it trying to. Hell Fest is merely attempting to be an entertaining, modern-day slasher that pays homage to horror classics of the 1980s, and in that sense, I suppose it succeeds. It’s just a shame that Hell Fest doesn’t go further with its violence or horror-festival setting, as the production design is undoubtedly one of the most impressive elements of Hell Fest. And I’m sure that if any scare maze enthusiasts were to watch this slasher flick, they would be blown away by what the production crew accomplished with the detailed costumes, props and sets on display. Rating: high 5/10.

hell_fest_xxlg

Mortal Engines (2018) – Film Review

“Sixty Minutes Is All It Took to Bring Humanity to the Very Brink of Extinction. Mankind Mobilised, a New Age Arose. The Age of the Great Predator Cities…” – Professor Chudleigh Pomeroy

Based on the novel of the same name by Philip Reeve, the first entry in a string of young-adult novels, 2018’s Mortal Engines seemed like a blockbuster destined for success and an ensuing franchise upon its initial release, but, evidently, that was not the case. Carrying over much of the same crew behind The Lord of the Rings and The Hobbit trilogies, Mortal Engines has no shortage of eye-catching visuals and large-scale action set pieces, but the film lacks the interesting characters and engrossing story required to fuel a post-apocalyptic blockbuster of epic proportions.

Plot Summary: Thousands of years after human civilisation was destroyed by a cataclysmic event, mankind has adapted, and a new way of life has evolved. Gigantic roaming cities now wander the Earth, ruthlessly preying upon smaller municipalities to feed their enormous engines. One of these cities; the great traction city of London, is home to Tom Natsworthy, an apprentice historian, who eventually finds himself stranded and fighting for survival in the barren Outlands after encountering the evasive fugitive, Hester Shaw…

Directed by Christian Rivers, a prior storyboard and visual effects artist for both The Lord of the Rings and The Hobbit trilogies. Mortal Engines shares more than a few similarities with co-writer/producer Peter Jackson’s adaptations of J.R.R Tolkien’s high-fantasy novels. For instance, much like the trilogies set within Middle-Earth, Mortal Engines places a heavy focus on world-building, continuously introducing new characters, lore and pieces of futuristic technology to flesh out its post-apocalyptic world. However, the diverse mix of locations throughout the narrative is by far the most fascinating aspect of the fictional world. From the roaming city of the former British capital to Airhaven; a metropolis floating amongst the clouds, to the nefarious Rustwater Marshes; an expansive section of swampland where countless unethical exchanges take place. Every location presented during the runtime is far more memorable than any of the characters that traverse through them.

Speaking of the characters, whether they derive from one of the monumental roaming cities or the desolate Outlands, the characters of Mortal Engines are exceptionally bland. Harbouring generic traits and obligatory backstories, the characters merely exist to push the story forward. The main cast of Hera Hilmar, Robert Sheehan, Jihae Kim, Ronan Raftery, Leila George and Hugo Weaving, don’t elevate the screenplay either, as their exaggerated British accents and equally exaggerated deliveries of corny and exposition-heavy dialogue make it difficult to care for any of them. Furthermore, by the time the third act arrives, we’re told that Hester and Tom have developed feelings for each other, a plot point that seems extremely far-fetched considering that the pair share only a handful of conversations that aren’t directly related to the narrative.

Largely consisting of wide shots to establish the extensive amount of locations visited throughout the story, Simon Raby’s cinematography undoubtedly enriches the film by impressively capturing the scope of the world and the enormous cities that roam within it. Moreover, the steampunk aesthetic supplies a hefty dose of personality to the visualsparticularly whenever it comes to scenes set within the roaming city of London, as the rundown futuristic technology combined with British iconography, forms a striking visual meld. Contrarily, the post-apocalyptic landscape of the Outlands is devoid of life and colour, making the industrial levels of the motorised cities almost seem appealing in comparison.

The original score by Tom Holkenborg, a.k.a. Junkie XL, is, for the most part, action-dominated, with tracks like The ChaseFirst Strike and No Going Back, all bleeding into one another due to their similarities. And whilst the soundtrack never really drags, the score does become rather repetitive as Holkenborg struggles to innovate on the action-orientated tracks. Meaning that all of the action sequences essentially contain the same selection of interchangeable tracks, each blaring out pounding percussions and string ostinatos.

Although many of the action sequences are relatively uninspired, the visual effects throughout Mortal Engines cannot be faulted. The most blatant example of how remarkable the visual effects are can be seen with the CG character, Shrike, a cyborg assassin, portrayed by Stephen Lang. While the film’s visual effects company, Weta Digital, is well-known for developing exceptional motion-capture characters, such as Gollum in The Lord of the Rings and Caesar in the most recent Planet of the Apes trilogy. In Mortal Engines, Shrike was created using alternative techniques to Weta Digital’s usual approach, as visual effects artists disregarded modern motion-capture methods to instead employ traditional keyframe animation and accurately capture Lang’s subtle facial expressions. Nevertheless, much like many of the other characters within Mortal Engines, Shrike and his poignant relationship with protagonist, Hester Shaw, feels greatly under-realised, somewhat dampening the terrific CGI.

In summary, for a blockbuster that revolves around massive roaming cities, soaring airships and steampunk cyborgs, Mortal Engines is strangely forgettable. Whilst the film is visually creative, dynamic and propulsive, emotionally and thematically, it’s hollow and flat, barely giving a reseason for its audience to be engaged. And even though I understand that in the last few years, Peter Jackson seems to have turned his attention towards directing documentaries as opposed to blown-up blockbusters. I believe that Mortal Engines could’ve been improved should Jackson have helmed the project and given the screenplay a few more rewrites and lookovers, potentially capturing some of the magic that made his prior plunges into the mystical world of Middle-Earth so enthralling. Rating: high 4/10.

mortal_engines_ver2_xxlg

Peter Rabbit (2018) – Film Review

“This Is Our Ancestor’s Land, It’s Time to Get Our Garden Back…” – Peter Rabbit

Based on the children’s book; The Tales of Peter Rabbit, written and illustrated by Beatrix Potter, 2018’s Peter Rabbit is the first live-action adaptation of the mischievous, jacket-wearing bunny. And although Potter herself would’ve more than likely not enjoyed the film as the condemnatory author was well-known for her continuous criticisms of how her characters were utilised (to the extent that she even oversaw much of the characters’ merchandise). Over a century on, it’s understandable that Peter’s garden high-jinx would pale in comparison to many modern family flicks. Thus, Peter Rabbit unsurprisingly attempts to update the character, resulting in a mixed bag of a film brimming with over-the-top antics and wild animal house parties.

Plot Summary: After spending years in the countryside toying and tormenting the old, crotchety gardener, Mr. McGregor, as they steal from his luscious vegetable patch. Peter Rabbit and his twin sisters find themselves up against a real challenge when Mr. McGregor dies of a heart attack, prompting his young, compulsive great-nephew, Thomas McGregor, to inherit his property and all that comes with it…

While screenwriters Rob Lieber and Will Gluck (who also directs) do a serviceable job at crafting a family adventure, one of Peter Rabbit‘s biggest issues is that its story is often told from an American perspective, in which, the picturesque British countryside is exclusively filled with cosy cottages and well-meaning residents. This frequently results in quite the disconnect whenever the story becomes more chaotic as garden rakes begin to fly, explosives go off and electric fences impart a never-ending stream of injuries to both humans and animals, all played with flippant humour that’s somewhat at odds with the emotional fallout of Peter’s parents’ death many years earlier.

The voices of James Cordon, Colin Moody, Daisy Ridley, Margot Robbie, Elizabeth Debicki and Sia lead the cast, lending their star-studded vocals to the various animals ripped straight from the source material in terms of both their designs and personalities. On the human side of things, however, many of the characters have been significantly reworked from their original appearances, primarily in an attempt to modernise them, which is pretty clear from Mr. McGregor being swapped out for his younger nephew in an admittedly bleak fashion. And even though Donald Gleeson is incredibly exaggerated in his performance as Thomas McGregor, the character does serve his purpose well as not only a foil for Peter, but also a reasonably likeable man thrown into an understandably aggravating conflict with a troublesome rabbit. Rose Byrne equally elevates her role as the friendly next-door neighbour who is fond of both Thomas and Peter, often leaving the two boys to fight over her affection.

On a technical level, Peter Rabbit is a fairly polished film as the blend of actors and CG characters is well-done and feels natural, while the cinematography by Peter Menzies Jr. ensures the film stays visually appealing even during the story’s more outlandish moments, often having the camera level with Peter and his relatives to give the animals more intimate scenes. Moreover, the film frequently integrates animated sequences which are remarkably reminiscent of the source material, having many flashbacks appear as water-coloured paintings similar to the book’s endearing artwork.

With the exception of the uplifting track; Rascal Rebel Rabbit, the original score by Dominic Lewis isn’t overly memorable. But thankfully, Lewis still manages to compose a score that has a youthful bounce to it as the soundtrack’s melodies all have great energy to them. Furthermore, the way the score is structured means the audience gets to experience the slapstick fun of the film’s first and second acts, but as the third act arrives, some real emotional weight creeps in. Also worth noting is the brilliant use of garden tools in the fabric of the score, the most notable of which is the use of the garden shears as percussion throughout several tracks.

Curiously, many of the live-action scenes for Peter Rabbit were actually filmed in Australia, not the United Kingdom as Sydney was chosen as the primary filming location as the city is home to Animal Logic, the company that produced much of the film’s advanced animation. However, this did cause a problem for the filmmakers as rabbits have been regarded as pests in the country since the 1800s as the country was once overrun with them. And, at its illegal to bring living rabbits into the country, the actors had to work opposite CG characters for the entirety of the production, with even their closet of interactions being achieved through the use of CGI, which luckily does hold up.

In summary, Peter Rabbit is bitterly average as it’s a film you can sit through, but not much else beyond that. In many ways, it almost feels as if Will Gluck was bored with the source material and was concerned that audiences would be too, leading him to implement as many disorderly action sequences and childish, fourth-wall-breaking gags as he possibly can. Unfortunately, making the film more frenetic only adds to its sense of desperation. Still, with Peter Rabbit racking in over £229 million at the global box office, I’m convinced we’ll be seeing many, many sequels (and potentially spin-offs) to this family adventure in the near future. Rating: 5/10.

peter_rabbit_ver2_xxlg

Upgrade (2018) – Film Review

“You Upgraded. Now You’re Stronger. Faster. Better Than Everyone Else.” – Fisk

Recently gaining a large amount of traction through his reinterpretation of the horror classic; The Invisible Man, in 2020, writer and director Lee Whannell first proved himself a talented filmmaker with Upgrade in 2018. A riveting sci-fi-thriller that combines elements of Black MirrorMinority Report and 1990s action flicks to construct a gripping yet dreary tale of revenge, morality and technology through detailed world-building and stimulating action sequences, promptly overcoming its handful of minor glitches.

Plot Summary: In the near future, technology controls almost every aspect of day-to-day life as the world relies on artificial intelligence to complete even the most basic of tasks. As a result, the old-school, tech-shy mechanic, Grey Trace, feels like a fish out of water in an ever-changing world. But, after a brutal assault leaves Grey paralysed and his beloved wife dead, he’s approached by the reclusive tech mogul, Eron Keen, who offers him a solution; a powerful microchip named, STEM, that will bridge the gap between his mind and unresponsive limbs. Now, able to walk once again, Grey decides to seek revenge against the thugs who destroyed his life…

Originally titled; STEMUpgrade was Whannell’s first project outside of the horror genre, being best known beforehand for his collaborations with writer-director James Wan, co-writing and starring in both the Saw and Insidious series. And for being the first time Whannell has truly stepped out of Wan’s shadow, Upgrade immediately proves Whannell to be a more than capable director with a distinct style, a style that certainly wasn’t displayed in his directorial debut; Insidious: Chapter 3, three years prior. Upgrade also exhibits Whannell’s almost tongue-in-cheek approach to writing, with some scenes feeling as if they’ve been ripped straight from an ’80s buddy-cop comedy as Grey humorously argues with the artificial intelligence residing inside his body. This isn’t to say that the film is light-hearted, however, as Upgrade is, in reality, quite the opposite, never shying away from bloody, squirm-inducing violence even with its surprisingly modest budget.

With regard to the cast, Logan Marshall-Green gives a very ranged performance as the protagonist, Grey Trace. Quickly established as a technophobe whose main devotions in life are mechanical tinkering and his beautiful wife, Asha Grey. That is before the seemingly unprompted assault leaves him crippled, alone and infuriated by his situation to the point of attempted suicide. Then, once receiving STEM, Grey begins to express far more concern regarding how much bodily control he’s handed over, with Marshall-Green’s performance becoming far more physically demanding as he slowly loses control of his own body. Harrison Gilbertson and Simon Maiden as Eron Keen and the voice of STEM, respectively, also play their parts well, with Maiden doing a particularly terrific job at giving STEM a soothing yet simultaneously menacing voice.

However, one of the greatest components of Upgrade is by far its zestful cinematography by Stefan Duscio, as after obtaining STEM, the camera itself visually mirrors Grey’s newly acquired agility/coordination by wildly tilting with every movement Grey makes, keeping him in the centre of the frame at all times to provide the audience with a unique perspective without sacrificing visibility as a result. Furthermore, despite the story being set in America, Upgrade was actually filmed in Melbourne, Australia, this location was chosen in order to take advantage of the city’s gothic architecture, giving the film an expansive backdrop not too dissimilar to that of Minority Report and The Matrix sequels. However, unlike those films, Upgrade does occasionally run into the issue of its sci-fi world feeling slightly inconsistent between shots as the city’s slick, looming skyscrapers almost seem out-of-place when compared to the graffitied and dilapidated warehouses on street level.

Managing to be moody, suspenseful and tranquil, occasionally even all at the same time. Jed Palmer’s original score is more than fitting for a film like Upgrade as the electronic score echoes films like Blade Runner during its quieter moments through tracks such as Aftermath and A Better Place before the more action-orientated cues kick in, that is, with tracks like We Can’t Let Them Win and Control. The sound design throughout the film is equally excellent, with every thrust and slash hitting hard during the various action sequences.

On that note, Upgrade‘s absurdly well-executed action set pieces are possibly some of the finest the sci-fi genre has seen in a long time. As not only does the camera ceaselessly track Grey, as previously mentioned, but the fight choreography is almost faultless. It’s also during these scenes that the cutting-edge technology of Upgrade‘s criminal underworld first appears, from bio-mechanically-implanted firearms to memory-retaining contact lenses and even a weaponised nanotech sneeze, The Upgraded (as they are nicknamed) are essentially seen as the next stage of human evolution, blatantly showing the audience the true extent to which humanity now relies on technology.

In summary, even though Upgrade is guilty of playing into some overly familiar ideas with its story being based around the well-trodden concept of artificial intelligence outmatching humanity. There are enough twists and turns within its narrative to ensure that the film will hold up upon multiple viewings, serving as an exciting and stylish sci-fi-thriller in addition to providing undeniable evidence that exchanging one genre for another is a risky yet rewarding road when it comes to certain filmmakers. Rating: 8/10.

upgrade-p1046488

Slender Man (2018) – Film Review

“He Gets in Your Head Like a Virus…” – Wren

Releasing years after the internet icon had long since passed his prime popularity, the first mainstream film for the supernatural entity, Slender Man, was released to little praise from critics and audiences alike in 2018, not only due to the film’s abysmal quality, but also as a result of the negative publicity surrounding the Creepypasta creation following the attempted murder of a twelve-year-old Wisconsin girl in 2014, which was supposedly catalysed by the urban legend. The hostile reception to the character got so severe that production companies, Sony and Screen Gems, were reportedly nervous about releasing the film, subsequently leading the companies to release the occult horror with hardly any promotion and no early critic screenings. And yet, in spite of all those difficulties, the actual film is nothing but forgettable as Slender Man sands away virtually all of the mystery, dread and subtlety that made the character so intriguing, to begin with.

Plot Summary: In a small town in Massachusetts, a group of teenage friends fascinated by the internet lore of the Slender Man attempt to disprove his existence by summoning him with an online ritual. But, one week later, after a member of their group mysteriously disappears, the teens begin to realise that the urban legend of the Slender Man is all too real…

Directed by Sylvain White (Stomp the YardThe LosersThe Mark of the Angels – Miserere). The character of Slender Man first appeared on the Something Awful forums in 2009, emerging in a series of photographs edited to depict a tall, humanoid entity unnoticed by others but almost always surrounded by, or near, children. Since then, many have speculated regarding the origins of the internet icon, the earliest reference to a similar creature being in Der Großmann, a German folk tale written in 1702. But, of course, none of this was used for the film. Instead, Slender Man simply ignores all of the character’s rich history and origin, founded through the Marble Hornets web series, the fan-made video games and the bottomless trove of fan fiction, in favour of telling a formulaic and derivative story surrounding a group of teens watching an ‘ominous’ video online before then vanishing into the nearby forest one-by-one.

Naturally, this issue could’ve been concealed with a strong cast and well-written characters, but while Julia Goldani Telles, Joey King, Jaz Sinclair and Annalise Basso try to make their presence felt, especially King as Wren, a soulful waif sporting a punk choker, and Sinclair as Chloe, who beams with energy until she watches in unflinching horror as Slender Man records himself entering her house. The teens are so poorly defined that they are practically interchangeable, so when Slender Man starts abducting the teens, who eventually begin to form a plan and intend to protect each other, it essentially means nothing to the audience as they are entirely disposable protagonists.

The film’s cinematography by Luca Del Puppo fortunately, fairs a little better, as the camerawork allows for a reasonable amount of attractive shots, particularly in the first act. Nevertheless, this is soon spoilt by the film’s atrocious colour palette, as there isn’t a single shot throughout the runtime not drenched in aggressively drab blues and greys. By that same token, even though I strongly subscribe to the belief that darkness effectively lends itself to building suspense within the horror genre, shots in Slender Man are often layered with so many coats of black that it becomes almost impossible to tell what’s occurring in some scenes, an annoyance that is only made worse by the film’s pitiful CG effects, repeatedly uninteresting set pieces and collection of deafening jump-scares.

Surprisingly composed by Brandon Campbell and the acclaimed Ramin Djawadi, the original score for Slender Man manages to be slightly eerier than the visuals through its heavy use of string instruments, creating as daunting of an atmosphere as it possibly can through tracks like Him and Library. The sound design also adds to the film’s soundscape through the use of thundering cicada buzzing and menacing woodland ambience, both of which are efficacious, even if repetitive.

Considering that the Slender Man character is infamous for tragically invoking an attempted murder in real life (in addition to being blamed for many underaged suicides). It’s almost inconceivable that a high-risk film such as this could also be so inaccurate when it comes to the character it’s based upon, as the mythology for this incarnation of the mysterious, otherworldy entity almost seems to be fabricated on the fly as Slender Man possesses multiple abilities he was never known to have had previously, including mind control, reality/technology manipulation and more.

In summary, the inherent creepiness of Slender Man never comes across in this cinematic interpretation, which despite having a runtime of only ninety-one minutes, feels as if it lingers on for over three hours. That being said, it’s not as if more resources would’ve improved the film, as the main fault of Slender Man lies within its portrayal of the titular character, with the filmmakers completely losing sight of what made the internet icon so unnerving in the first place; the trepidation in what you don’t see him do. And, as a result, the film gives you plenty of reasons to put your hands over your eyes, but almost no incentive to peek through your fingers. Rating: 2/10.

slender_man-p1102523

Rampage (2018) – Film Review

There has been a debate amongst film buffs for many years now regarding whether it’s possible to make a great film based on a video-game, and whilst I’ve always strongly believed it is, I feel the reason we haven’t received a great film as of yet is that many of the video-games chosen for adaptations were simply not the right choices, nor did the films have talented writers or directors behind them. ‘Rampage,’ released in 2018, is the perfect example of this, as this moronic blockbuster is actually based on the arcade classic of the same name, a video-game which contained no characters and little-to-no story, and the film faces all of the repercussions as a result.

Plot Summary: Sharing a special bond with ‘George,’ an extraordinarily intelligent albino gorilla, ‘Davis Okoye,’ a retired U.S. Army soldier and now a San Diego Wildlife Preserve primatologist, sees his world turned upside-down when his primate companion is accidentally exposed to a gene-mutating pathogen. Morphing ‘George’ along with an unsuspecting wolf and crocodile into ravenous monsters as they grow to gargantuan proportions, thrusting ‘Davis’ and ‘Dr. Kate Caldwell’ into a race against time as they struggle to find an antidote….

Even when ignoring its video-game origins, ‘Rampage’ is merely a predictable and at times fairly dull creature-feature, as director Brad Peyton (Cats and Dogs: The Revenge of Kitty Galore, Incarnate, San Andreas) never attempts to do anything to set the film apart from other action blockbusters. For instance, in the original 1986 arcade game, players controlled one of three giant monsters, playing as either: a wolf, a lizard or a gorilla, as they are tasked with destroying cities before the military can shoot them down and transform them back into the humans they once were. This aspect of the creatures being mutated humans could’ve added a more emotional viewpoint to the film not present in many other action flicks, as the characters deal with the morality of their actions, yet the film just abandons this idea in exchange for oblivious animals simply having their growth and aggression altered, which is a far less engrossing concept.

Reteaming with Peyton after the pair worked together on 2015’s ‘San Andreas,’ Dwayne ‘The Rock’ Johnson flashes the same effortless, self-deprecating appeal that’s always been the hallmark of his work. And although I’m personally rather weary of the ‘muscular action hero’ stereotype, there’s no denying Johnson has a natural charisma as ‘Davis Okoye’ beyond his constant smouldering. Naomi Woods, however, is nowhere near her best here, as her character: ‘Dr. Caldwell’ is nothing more than a sassy female scientist with little to offer aside from exposition dumps and an unnecessary romantic subplot with ‘Davis.’ Then there are the film’s antagonists portrayed by Malin Akerman and Jake Lacy, who fully embrace the absurdity of the film they are in, overacting in every scene alongside Jeffrey Dean Morgan, a government agent who saunters around the screen like a modern-day cowboy, speaking in painfully forced good-old-boy idioms.

Aside from one rip-roaring sequence where the trio of monsters rage through the streets of Chicago destroying everything in their path, which is supposed to appear as one singular take. The majority of the film’s cinematography by Jaron Presant is fairly standard for a modern blockbuster, primarily utilising mid-shots for conversations between characters, and wide-shots whenever possible to display the huge scale of the creatures, which luckily helps to distract from the film’s innumerable lines of cringey dialogue.

As the creatively named tracks: ‘Gorillas,’ ‘Kate,’ ‘Cornfield,’ ‘Chicago’ and ‘George’ would imply, the original score by Andrew Lockington is a minimal-level effort from the composer at best, as the predominately orchestral score is instantly forgettable but does its job well enough during the film’s few tender moments. But with action dominating a large portion of: ‘Rampage’s runtime, the score mostly has to rely on aggressive string ostinatos and a collection of simplistic motifs, all of which simply enter one ear and fall out of the other.

While I can appreciate that there was a clear level of effort put into ‘Rampage’s visual effects, with a small crew from Weta Digital even traveling to Chicago to examine the materials and architecture style of each building before creating a virtual model of the Chicago Loop that could be destroyed in the film’s climactic battle. Many of the CG effects throughout ‘Rampage’ range in quality all the same, specifically with the scene: ‘Plane Crash,’ which looks absolutely horrendous during a handful of shots as Johnson and Woods are digitally recreated as they fall out of the sky.

Overall, whilst ‘Rampage’ does feature some entertaining action sequences and the occasional piece of self-aware humour, I mostly just find the film to be an exasperating waste of potential considering the film is a video-game adaptation. As when there are so many video-games with riveting stories, worlds, and characters, with ‘BioShock,’ ‘Portal,’ ‘Mirror’s Edge,’ ‘Gears of War’ and ‘Red Dead Redemption’ being just a few considerable options, it’s insulting that production companies continue to adapt games with barely any plot or characters to speak of, and with so many of them ultimately ending-up as your run-of-the-mill summer blockbuster, is it even worth the effort? Final Rating: low 4/10.

rampage_xxlg

The Meg (2018) – Film Review

Following the endless string of horrendous, ultra-low-budget shark films produced for the Syfy Channel, some notable releases of which being: ‘Toxic Shark,’ ‘Ghost Shark,’ ‘Sand Sharks,’ ‘Shark Exorcist,’ ‘6-Headed Shark Attack’ and ‘Mega-Shark vs. Giant Octopus.’ ‘The Meg,’ released in 2018, attempted to be an explosive and humorous action blockbuster inspired by these risible science fiction flicks, yet due to its less than mediocre writing, predictable story and often dreadful supporting cast, the film noticeably lacks the thrills or overt cheesiness that make cult sci-fi and horror films so enticing.

Plot Summary: Deemed insane for claiming that a failed submarine rescue was doomed due to an enormous creature lurking within the ocean depths, deep-sea rescue diver: ‘Jonas Taylor’ finds himself heading into the Mariana Trench, five years later, as a team of scientists working for an underwater research facility become trapped inside a crippled submersible after sharing a similar encounter. Soon discovering that the colossal creature corning them is one of the largest marine predators to ever exist… the megalodon.

Even though it’s incredibly rare nowadays to stumble upon a genuinely great shark film, I can appreciate what director Jon Turteltaub (Cool Runnings, While You Were Sleeping, National Treasure) and his crew set-out to do with this film. As it’s obvious quite early on that ‘The Meg’ doesn’t take itself that seriously, having numerous jokes and self-aware lines scattered throughout its runtime, a clear departure from the mostly straight-faced novel: ‘MEG: A Novel of Deep Terror’ by Steve Alten, which the film is partly an adaptation of. However, that isn’t to say that the humour within ‘The Meg’ is quality comedy, as a large majority of the film’s comedic lines feel either forced or childish, with any lines that aren’t intended for humour usually being clichéd pieces of dialogue along the lines of: “What Have We Done?” and “There’s Something Out There!”

While there is an argument to be made that all you really need for an enjoyable summer action flick is Jason Statham and something for Jason Statham to kill, I feel ‘The Meg’ is another film that further proves this method of casting for blockbusters isn’t always the right call. As whilst Statham’s actual talent for swimming is put to fantastic use in this film, Statham often just plays himself, rarely even making an effort to make ‘Jonas’ an actual character. The film’s supporting cast are unfortunately, even worse, as whilst Rainn Wilson seems to at least be having fun portraying ‘Jack Morris,’ the smug billionaire funding the underwater research facility, the rest of the cast e.g. Bingbing Li, Cliff Curtis, Ruby Rose, Page Kennedy and Winston Chao, are all saddled with roles that can barely be described as archetypes.

The film’s cinematography by Tom Stern is creative when it wants to be, occasionally dragging the camera in and out of the water almost as if the camera operator is in the middle of the ocean just beside the characters, which is even more impressive as all of the film’s ocean sequences were filmed within two large water-tanks built in Kumeu, New Zealand, with one tank utilising a two-hundred-foot green-screen on one side for shots above the ocean’s surface. Yet where the film falters in terms of visuals is with the meg itself, as although the CGI that brings the gigantic apex-predator to life is more than serviceable, the film’s camerawork rarely displays the creature’s size in full through wide-shots, which is an abysmal waste of potential considering the film’s megalodon is over seventy-five foot-long.

Furthermore, Harry Gregson-Williams’ original score for: ‘The Meg’ has its moments, but is often disappointing, as despite the film’s signature track: ‘Mana One’ being a coruscating way to introduce the underwater research facility. This track is sadly very underused, only making two more appearances from that point onwards, which is frustrating as the rest of the soundtrack, in particular, the tracks: ‘Prehistoric Species,’ ‘Tracker,’ ‘Shark Cage’ and ‘Beach Attack’ merely sound like tracks taken from any generic action score.

When it comes to the film’s titular creature, many of the visual effects artists who worked on ‘The Meg’ did research into how sharks swim, breathe and hunt in real-life in an attempt to understand how a creature of that scale could realistically be presented on-screen. Most of these supposed details are generally unavailing, however, as the film constantly plays fast and loose with the laws of deep-water biology similar to most shark films, in addition having nearly all of the meg’s kills be entirely devoid of blood.

All in all, whilst ‘The Meg’s goal of modernising a creature-feature storyline and then transferring it into an exciting summer blockbuster is certainly commendable. I’d rather stick to ‘Deep Blue Sea’ for my fill of a cheesy shark flick, as when ‘The Meg’ is lacking, it’s truly lacking, becoming nothing more than a trite and stereotypical mess that is often too formulaic for its own good. Still, the film’s flaws didn’t stop it from becoming a worldwide success, as ‘The Meg’ grossed over £383 million, meaning its very likely that we’ll be receiving a sequel (with many of the same problems no doubt) in the near future. Final Rating: low 4/10.

meg_ver7_xxlg