“What’s the Dress Code for the End of the World? Jacket, No Tie?” – Sean
Initially intriguing yet ultimately vacuous, 2011’s The Darkest Hour is an apocalyptic blockbuster that will seem like familiar territory for most with its relatively straightforward premise of a group of survivors escaping a hostile, extraterrestrial foe, its only genuinely innovative ideas appearing in the form of its setting; Moscow, and the unique, electricity-based abilities/appearance of its unworldly invaders. Rammed with immensely corny dialogue, uninteresting characters and cheap-looking set design, The Darkest Hour fails on most fronts, leaving its title to ironically reference the fact that the film’s initial release may have been the ‘darkest hour’ for all the careers of those involved in its production.
Plot Summary: When American software developers Sean and Ben travel to Moscow to sell their latest program to investors, their Swedish associate Skyler double-crosses them, forcing them out of the deal. In an attempt to drown their sorrows, the duo head to a nightclub. Until, out of the blue, the Russian population is startled by the appearance of mysterious rays in the sky, soon discovering that the lights are, in actuality, an extraterrestrial force invading Earth and utilising our power supply to eradicate all mankind…
The inclusion of the Russian setting and, by proxy, Russian crew/extras can be attributed to producer Timur Bekmambetov, who after becoming involved in the project, allowed the production to use Moscow as a backdrop instead of the typical U.S. locations, predominantly due to Bekmambetov owning his own production company in the city, known as Bazelevs, where the majority of the film was shot, with the crew consisting of roughly 30% Americans and 70% Russians. In conjunction with director Chris Gorak (Right at Your Door), who ordinarily serves as an art director/production designer on sets, harbouring minimal experience as a director, the duo aimed to make a film that would thrill audiences and feel distinct via its foremost setting, but evidently, they did not achieve this.
The central cast of Emile Hirsch, Max Minghella, Olivia Thirlby, Rachael Taylor and Joel Kinnaman are strong names, but unfortunately, all portray rather simplistic and indistinguishable characters. Fortunately, the audience is provided with a few leads that hint towards the impending extraterrestrial invasion as protagonists Sean and Ben prepare to close the deal for a party-spot program they’ve created, only to find that their alleged business associate, Skyler, has ripped them off, stealing their idea and pushing them out. Supposedly, after putting much time and effort into their project, the pair idiotically did nothing to protect their intellectual property, merely moping around a nightclub until they encounter American traveller, Natalie, her Australian friend Anne, as well as Skyler, whom they shepherd into their group during the initial raid in spite of his earlier betrayal with next-to-no drama.
Shot in 3D as opposed to going through post-conversion. The Darkest Hour‘s production was originally fifty-eight days, with a further eight to nine days being added onto the production schedule once it was decided the film would be shot in 3D. Yet, throughout the runtime, these 3D effects barely register due to so much of the film taking place in dimly-lit environments (frequently depicted by shabby sets), the only real highlight of the 3D effects being the eye-catching opening title sequence. Furthermore, despite The Darkest Hour‘s constant attempts to bombard the audience with disintegrating civilians, handcrafted weapons and adrenalin-fulled chases across deserted, dust-covered streets, many of the film’s action sequences are fairly lacklustre, with the cinematography by Scott Kevan doing little to enhance the cinematic ennui.
From tracks like Northern Lights to Here’s Our Mission and Man Overboard, the film’s orginal score by Tyler Bates is occasionally effective but not all that memorable, often feeling just as gaudy yet creatively uninspired as the visuals, barring the score’s recurring use of bellowing electronic rhythms and propulsive synthesised experiments, serving, in a way, as an audible extension of the eerie, electrical sound design that accompanies the belligerent extraterrestrials.
As mentioned many times, the film’s unusual alien species only ever appear in some form of electrolocation, sensing the electricity in living beings by generating electrical fields. A downside of this ability, however, is that the extraterrestrials cannot see through any type of glass, as the transparent material is a poor conductor of electricity. This fascinating concept is what makes the aliens stand out when compared to invaders from other sci-fi blockbusters, especially since they are protected by electrical shields and can vaporise their victims instantaneously. As such, this imperceptible, seemingly unstoppable force draws the audience in through mystery and uncertainty, eliminating much of the population of Moscow overnight. That said, the extraterrestrial’s unpredictable, electrical abilities do begin to break down the longer the central group of survivors outwit them, given the group should lack any of the skills or knowledge needed to find a way out of their precarious situation. Of course, another minor issue arises in their colour as the aliens take on a glowing golden appearance, whereas electricity, in reality, is colourless.
In summary, The Darkest Hour is a sci-fi blockbuster that falters in its many attempts to propel its audience past their inevitable plot-related questions, the occasional wobbly acting and the easily foreseeable climax. While the film does include a handful of intriguing ideas and excellent electricity-affiliated visuals (alongside a periodic usage of real-world science), The Darkest Hour is obviously not the ‘electrifying’ experience the filmmakers intended it to be. Rating: 3/10.
