Gods of Egypt (2016) – Film Review

“Every Night the Battle Between Chaos and Creation Must Go On. Otherwise, the World Will Be Destroyed…” – Ra

Based on the Egyptian myth; The Contendings of Horus and Set, a mythological tale from the Twentieth Dynasty of Egypt found in the pages of a biblical text, recounting a battle between Horus, a god who takes the form of a falcon, and Set, a sky god, lord of the desert and master of storms, disorder and warfare, Gods of Egypt, released in 2016, is a visually overblown, poorly plotted and needlessly CGI-heavy fantasy blockbuster. Playing fast and loose with its world-building and the Egyptian mythology it’s based upon, Gods of Egypt squanders much of its talented cast and admirable visual effects in exchange for shallow, action-lead spectacle. As a result, the film has largely (and unsurprisingly) been lost to the sands of time, similar to many other lustreless blockbusters of the 2010s.

Plot Summary: In an alternate Ancient Egypt where the world is flat and Egyptian gods live amongst humans, differing from mortals by their tremendous height, golden blood and ability to transform into their animalistic forms, a young thief, Bek, and his beloved girlfriend, Zaya, are attending the coronation of Horus. But, during the ceremony, Horus’ father, Osiris, is murdered by his envious brother, Set, who seizes the throne and declares a new, brutal regime…

Directed by Alex Proyas (The Crow, Dark City, I, Robot), Gods of Egypt is, as of now, Proyas’ most recent directorial effort, as the critical and commercial failure of the film (along with its casting controversy, as the film was criticised for casting predominantly caucasian actors), seriously hindered his reputation. Consequently, he has only directed a couple of short films since. While this is a cruel turn of fate for Proyas, who has demonstrated in the past that he can helm entertaining blockbusters, Gods of Egypt is evidently desultorily directed, frequently lacking polish, dramatic weight, comedic timing and vital fragments of exposition, especially when considering the film’s immense budget of over £110 million.

Ranging from uninspired to cringe-worthy, the performances throughout Gods of Egypt are inconsistent, to say the least, as Nikolaj Coster-Waldau’s valiant Horus lacks the balance of arrogance and self-pity many of his previous performances retain, whilst the performances of Brenton Thwaites, Elodie Yung, Rufus Sewell and the late Chadwick Boseman come across as superficial and exaggerated, further facilitated by their half-baked characterisation. Moreover, as the detestable Set, Gerard Butler struts, growls and bellows like an enraged grizzly bear, possessing none of the self-awareness that could have made such an over-the-top performance more enjoyable.

Primarily shot in the Australian desert, as filming in the Sahara Desert was considered too dangerous, the cinematography by Peter Menzies Jr. occasionally allows for pleasant shots of the desert landscapes and their imposing Egyptian structures. However, many of these shots are often spoilt by the enormous barrage of CGI, making every frame appear glossy and oddly sterile, even during scenes where gigantic crowds are present. Additionally, while terrifyingly indelible creatures are not as frequent in Egyptian mythology as they are in, say, Greek or Norse mythology, Gods of Egypt still features a handful of stately creature designs, namely, the massive, serpentine creature known as Apophis, an Egyptian deity of chaos that is commonly depicted as a snake in Egyptian hieroglyphs.

On another note, it’s fascinating how, despite having no evidence as to what music in Ancient Egypt sounded like, composers have adopted a specific style to depict that location and era, likely beginning with 1954’s The Egyptian, before enduring through dozens of other scores over the years, including Land of the Pharaohs (1955), The Prince of Egypt (1998) and The Mummy (1999). In regard to the orginal score for Gods of Egypt, composer Marco Beltrami weaves several Egyptian-esque themes in and around each other, as the two central deities, Horus and Set, harbour their own motifs, with Horus’ motif sounding valiant, conveying him as the more sympathetic of the two, whilst Set’s motif is far darker and shares many similarities to your more typical ‘villain themes,’ built around intense, descending brass lines. The problem, however, is that all of these tracks aren’t that memorable or unique in spite of their functionality, with most of the score just consisting of staggeringly generic action pieces. 

Due to nearly all of the film heavily utilising visual effects, it’s not surprising that the considerable CG effects implemented throughout the runtime are one of the few shining aspects of Gods of Egypt. Aside from a handful of shots which have aged questionably, most of the visual effects are impressive. In fact, one of the more unusual challenges the visual effects team faced during post-production was placing the cast inside an array of virtual environments, as most of the scenes were shot against a bluescreen. An added complexity came in the form of the size differences between gods and mortals, as the gods stand around nine feet tall, so the visual effects team had to constantly consider these size variations.

In summary, Gods of Egypt is an insipid blockbuster lacking originality, excitement and entertainment value. The film merely meanders through waves of corny dialogue, mind-numbing, CGI-reliant action sequences and a monotonous, drawn-out story brimming with contrivances and the odd interesting concept. Once again proving, alongside other poorly-received blockbusters, such as Justice League (2017), Independence Day: Resurgence (2016) and Transformers: The Last Knight (2017), that an enormous budget doesn’t necessarily yield enormous success. Rating: low 3/10.

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