Rampage (2018) – Film Review

There has been a debate amongst film buffs for many years now regarding whether it’s possible to make a great film based on a video-game, and whilst I’ve always strongly believed it is, I feel the reason we haven’t received a great film as of yet is that many of the video-games chosen for adaptations were simply not the right choices, nor did the films have talented writers or directors behind them. ‘Rampage,’ released in 2018, is the perfect example of this, as this moronic blockbuster is actually based on the arcade classic of the same name, a video-game which contained no characters and little-to-no story, and the film faces all of the repercussions as a result.

Plot Summary: Sharing a special bond with ‘George,’ an extraordinarily intelligent albino gorilla, ‘Davis Okoye,’ a retired U.S. Army soldier and now a San Diego Wildlife Preserve primatologist, sees his world turned upside-down when his primate companion is accidentally exposed to a gene-mutating pathogen. Morphing ‘George’ along with an unsuspecting wolf and crocodile into ravenous monsters as they grow to gargantuan proportions, thrusting ‘Davis’ and ‘Dr. Kate Caldwell’ into a race against time as they struggle to find an antidote….

Even when ignoring its video-game origins, ‘Rampage’ is merely a predictable and at times fairly dull creature-feature, as director Brad Peyton (Cats and Dogs: The Revenge of Kitty Galore, Incarnate, San Andreas) never attempts to do anything to set the film apart from other action blockbusters. For instance, in the original 1986 arcade game, players controlled one of three giant monsters, playing as either: a wolf, a lizard or a gorilla, as they are tasked with destroying cities before the military can shoot them down and transform them back into the humans they once were. This aspect of the creatures being mutated humans could’ve added a more emotional viewpoint to the film not present in many other action flicks, as the characters deal with the morality of their actions, yet the film just abandons this idea in exchange for oblivious animals simply having their growth and aggression altered, which is a far less engrossing concept.

Reteaming with Peyton after the pair worked together on 2015’s ‘San Andreas,’ Dwayne ‘The Rock’ Johnson flashes the same effortless, self-deprecating appeal that’s always been the hallmark of his work. And although I’m personally rather weary of the ‘muscular action hero’ stereotype, there’s no denying Johnson has a natural charisma as ‘Davis Okoye’ beyond his constant smouldering. Naomi Woods, however, is nowhere near her best here, as her character: ‘Dr. Caldwell’ is nothing more than a sassy female scientist with little to offer aside from exposition dumps and an unnecessary romantic subplot with ‘Davis.’ Then there are the film’s antagonists portrayed by Malin Akerman and Jake Lacy, who fully embrace the absurdity of the film they are in, overacting in every scene alongside Jeffrey Dean Morgan, a government agent who saunters around the screen like a modern-day cowboy, speaking in painfully forced good-old-boy idioms.

Aside from one rip-roaring sequence where the trio of monsters rage through the streets of Chicago destroying everything in their path, which is supposed to appear as one singular take. The majority of the film’s cinematography by Jaron Presant is fairly standard for a modern blockbuster, primarily utilising mid-shots for conversations between characters, and wide-shots whenever possible to display the huge scale of the creatures, which luckily helps to distract from the film’s innumerable lines of cringey dialogue.

As the creatively named tracks: ‘Gorillas,’ ‘Kate,’ ‘Cornfield,’ ‘Chicago’ and ‘George’ would imply, the original score by Andrew Lockington is a minimal-level effort from the composer at best, as the predominately orchestral score is instantly forgettable but does its job well enough during the film’s few tender moments. But with action dominating a large portion of: ‘Rampage’s runtime, the score mostly has to rely on aggressive string ostinatos and a collection of simplistic motifs, all of which simply enter one ear and fall out of the other.

While I can appreciate that there was a clear level of effort put into ‘Rampage’s visual effects, with a small crew from Weta Digital even traveling to Chicago to examine the materials and architecture style of each building before creating a virtual model of the Chicago Loop that could be destroyed in the film’s climactic battle. Many of the CG effects throughout ‘Rampage’ range in quality all the same, specifically with the scene: ‘Plane Crash,’ which looks absolutely horrendous during a handful of shots as Johnson and Woods are digitally recreated as they fall out of the sky.

Overall, whilst ‘Rampage’ does feature some entertaining action sequences and the occasional piece of self-aware humour, I mostly just find the film to be an exasperating waste of potential considering the film is a video-game adaptation. As when there are so many video-games with riveting stories, worlds, and characters, with ‘BioShock,’ ‘Portal,’ ‘Mirror’s Edge,’ ‘Gears of War’ and ‘Red Dead Redemption’ being just a few considerable options, it’s insulting that production companies continue to adapt games with barely any plot or characters to speak of, and with so many of them ultimately ending-up as your run-of-the-mill summer blockbuster, is it even worth the effort? Final Rating: low 4/10.

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3 thoughts on “Rampage (2018) – Film Review

  1. While I enjoyed the original video game, I don’t think there’s anything wrong with Hollywood working with a game premise. The key thing to remember is that these films are not Bergman films, they are just fluff to fill ninety minutes with plenty of eye candy. If you can take them with that caveat, you can get something out of them.

    Liked by 1 person

  2. You know, it would help if Hollywood didn’t alter the source material that heavily to make the film more to their standards (which are normally not good, to begin with). But anyway, I agree that Mirror’s Edge is a prime candidate for Hollywood film material (with a parkour chick in the lead, checking off more of those boxes they want to be checked off). I’d also throw in games that aren’t really reliant on the story, to begin with, but have enough of one to utilise.

    Liked by 1 person

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